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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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struct ThreadContext {
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void reset();
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u32 reg[16];
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u32 cpsr;
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u32 pc;
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};
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class Thread;
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Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
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u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
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void __KernelResetThread(Thread *t, int lowest_priority);
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void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
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void __KernelChangeReadyState(UID thread_id, bool ready);
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Thread* __KernelNextThread();
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void __KernelSaveContext(ThreadContext *ctx);
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void __KernelLoadContext(ThreadContext *ctx);
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void __KernelSwitchContext(Thread *target, const char *reason);
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UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
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void __KernelThreadingInit();
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void __KernelThreadingShutdown();
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//const char *__KernelGetThreadName(SceUID threadID);
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//
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//void __KernelSaveContext(ThreadContext *ctx);
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//void __KernelLoadContext(ThreadContext *ctx);
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//void __KernelSwitchContext(Thread *target, const char *reason);
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