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34 lines
770 B
C++
34 lines
770 B
C++
#pragma once
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#include "common/common_types.h"
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#include "video_core/pica.h"
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namespace Pica {
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namespace DebugUtils {
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class MemoryAccessTracker;
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}
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namespace Shader {
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class InputVertex;
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}
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class VertexLoader {
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public:
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void Setup(const Pica::Regs& regs);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
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int GetNumTotalAttributes() const { return num_total_attributes; }
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private:
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u32 vertex_attribute_sources[16];
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u32 vertex_attribute_strides[16] = {};
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Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
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u32 vertex_attribute_elements[16] = {};
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bool vertex_attribute_is_default[16];
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int num_total_attributes;
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};
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} // namespace Pica
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