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https://github.com/Lime3DS/Lime3DS.git
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787a1b047c
Also make destructor virtual so that instances are properly destructed.
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer {
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kFramebuffer_VirtualXFB = 0,
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kFramebuffer_EFB,
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kFramebuffer_Texture
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};
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RendererBase() : m_current_fps(0), m_current_frame(0) {
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}
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virtual ~RendererBase() {
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}
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/// Swap buffers (render frame)
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virtual void SwapBuffers() = 0;
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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virtual void SetWindow(EmuWindow* window) = 0;
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/// Initialize the renderer
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virtual void Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentframe() const {
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return m_current_fps;
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}
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int current_frame() const {
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return m_current_frame;
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}
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protected:
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f32 m_current_fps; ///< Current framerate, should be set by the renderer
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int m_current_frame; ///< Current frame, should be set by the renderer
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};
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