Lime3DS/src/core/hle/service/hid/hid.h
Subv 83a8975cb8 Services: Moved the PTM and APT services to their own folder
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.

Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-03 21:48:08 -05:00

153 lines
4.1 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/service.h"
#include "common/bit_field.h"
namespace Kernel {
class SharedMemory;
class Event;
}
namespace Service {
namespace HID {
// Handle to shared memory region designated to HID_User service
extern Kernel::SharedPtr<Kernel::SharedMemory> g_shared_mem;
// Event handles
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_1;
extern Kernel::SharedPtr<Kernel::Event> g_event_pad_or_touch_2;
extern Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
extern Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
extern Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
/**
* Structure of a Pad controller state.
*/
struct PadState {
union {
u32 hex;
BitField<0, 1, u32> a;
BitField<1, 1, u32> b;
BitField<2, 1, u32> select;
BitField<3, 1, u32> start;
BitField<4, 1, u32> right;
BitField<5, 1, u32> left;
BitField<6, 1, u32> up;
BitField<7, 1, u32> down;
BitField<8, 1, u32> r;
BitField<9, 1, u32> l;
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
BitField<14, 1, u32> zl;
BitField<15, 1, u32> zr;
BitField<20, 1, u32> touch;
BitField<24, 1, u32> c_right;
BitField<25, 1, u32> c_left;
BitField<26, 1, u32> c_up;
BitField<27, 1, u32> c_down;
BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;
BitField<30, 1, u32> circle_up;
BitField<31, 1, u32> circle_down;
};
};
/**
* Structure of a single entry in the PadData's Pad state history array.
*/
struct PadDataEntry {
PadState current_state;
PadState delta_additions;
PadState delta_removals;
s16 circle_pad_x;
s16 circle_pad_y;
};
/**
* Structure of all data related to the 3DS Pad.
*/
struct PadData {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // the index of the last updated Pad state history element
u32 pad1;
u32 pad2;
PadState current_state; // same as entries[index].current_state
u32 raw_circle_pad_data;
u32 pad3;
std::array<PadDataEntry, 8> entries; // Pad state history
};
// Pre-defined PadStates for single button presses
const PadState PAD_NONE = {{0}};
const PadState PAD_A = {{1u << 0}};
const PadState PAD_B = {{1u << 1}};
const PadState PAD_SELECT = {{1u << 2}};
const PadState PAD_START = {{1u << 3}};
const PadState PAD_RIGHT = {{1u << 4}};
const PadState PAD_LEFT = {{1u << 5}};
const PadState PAD_UP = {{1u << 6}};
const PadState PAD_DOWN = {{1u << 7}};
const PadState PAD_R = {{1u << 8}};
const PadState PAD_L = {{1u << 9}};
const PadState PAD_X = {{1u << 10}};
const PadState PAD_Y = {{1u << 11}};
const PadState PAD_ZL = {{1u << 14}};
const PadState PAD_ZR = {{1u << 15}};
const PadState PAD_TOUCH = {{1u << 20}};
const PadState PAD_C_RIGHT = {{1u << 24}};
const PadState PAD_C_LEFT = {{1u << 25}};
const PadState PAD_C_UP = {{1u << 26}};
const PadState PAD_C_DOWN = {{1u << 27}};
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
/**
* HID::GetIPCHandles service function
* Inputs:
* None
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Unused
* 3 : Handle to HID_User shared memory
* 4 : Event signaled by HID_User
* 5 : Event signaled by HID_User
* 6 : Event signaled by HID_User
* 7 : Gyroscope event
* 8 : Event signaled by HID_User
*/
void GetIPCHandles(Interface* self);
// Methods for updating the HID module's state
void PadButtonPress(const PadState& pad_state);
void PadButtonRelease(const PadState& pad_state);
void PadUpdateComplete();
void HIDInit();
void HIDShutdown();
}
}