Lime3DS/src/citra
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
..
emu_window Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794) 2019-07-11 18:46:44 +02:00
citra.cpp CMakeLists: Ensure we specify Unicode as the codepage on Windows 2019-07-06 14:04:18 +02:00
citra.rc Add manifest 2017-09-02 20:08:11 -04:00
CMakeLists.txt CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
config.cpp renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
config.h Citra: Convert include into forward declaration 2017-05-27 18:41:24 -07:00
default_ini.h renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
resource.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00