Lime3DS/src/core/system.cpp
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00

44 lines
917 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/system.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hw/hw.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "video_core/video_core.h"
namespace System {
void Init(EmuWindow* emu_window) {
Core::Init();
CoreTiming::Init();
Memory::Init();
HW::Init();
Kernel::Init();
HLE::Init();
VideoCore::Init(emu_window);
AudioCore::Init();
GDBStub::Init();
}
void Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
Core::Shutdown();
}
} // namespace