Lime3DS/src/core/arm/dyncom/arm_dyncom.h
Kevin Hartman 5fcbfc06eb Scheduler refactor Pt. 1
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid
for a thread at any given point in the system.
* Removes dead code from thread.cpp.
* Moves the implementation of resetting a ThreadContext to the corresponding core's implementation.

Other changes:
* Fixed comments in arm interfaces.
* Updated comments in thread.cpp
* Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp.
* Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
2015-02-09 21:47:12 -08:00

39 lines
1.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armdefs.h"
class ARM_DynCom final : virtual public ARM_Interface {
public:
ARM_DynCom();
~ARM_DynCom();
void SetPC(u32 pc) override;
u32 GetPC() const override;
u32 GetReg(int index) const override;
void SetReg(int index, u32 value) override;
u32 GetCPSR() const override;
void SetCPSR(u32 cpsr) override;
u64 GetTicks() const override;
void AddTicks(u64 ticks) override;
void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg);
void SaveContext(Core::ThreadContext& ctx) override;
void LoadContext(const Core::ThreadContext& ctx) override;
void PrepareReschedule() override;
void ExecuteInstructions(int num_instructions) override;
private:
std::unique_ptr<ARMul_State> state;
};