Lime3DS/src/video_core/shader
Yuri Kunde Schlesner 8ed9f9d49f VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
..
debug_data.h VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
shader_interpreter.cpp VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
shader_interpreter.h VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
shader_jit_x64_compiler.cpp shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
shader_jit_x64_compiler.h shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
shader_jit_x64.cpp VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
shader_jit_x64.h VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
shader.cpp VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer 2017-01-29 21:31:38 -08:00
shader.h VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00