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https://github.com/Lime3DS/Lime3DS.git
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116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/configuration/configure_graphics.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics.h"
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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enum class Resolution : int {
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Auto,
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Scale1x,
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Scale2x,
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Scale3x,
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Scale4x,
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Scale5x,
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Scale6x,
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Scale7x,
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Scale8x,
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Scale9x,
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Scale10x,
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};
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float ToResolutionFactor(Resolution option) {
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switch (option) {
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case Resolution::Auto:
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return 0.f;
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case Resolution::Scale1x:
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return 1.f;
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case Resolution::Scale2x:
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return 2.f;
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case Resolution::Scale3x:
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return 3.f;
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case Resolution::Scale4x:
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return 4.f;
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case Resolution::Scale5x:
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return 5.f;
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case Resolution::Scale6x:
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return 6.f;
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case Resolution::Scale7x:
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return 7.f;
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case Resolution::Scale8x:
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return 8.f;
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case Resolution::Scale9x:
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return 9.f;
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case Resolution::Scale10x:
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return 10.f;
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}
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return 0.f;
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}
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Resolution FromResolutionFactor(float factor) {
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if (factor == 0.f) {
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return Resolution::Auto;
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} else if (factor == 1.f) {
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return Resolution::Scale1x;
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} else if (factor == 2.f) {
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return Resolution::Scale2x;
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} else if (factor == 3.f) {
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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} else if (factor == 5.f) {
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return Resolution::Scale5x;
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} else if (factor == 6.f) {
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return Resolution::Scale6x;
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} else if (factor == 7.f) {
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return Resolution::Scale7x;
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} else if (factor == 8.f) {
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return Resolution::Scale8x;
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} else if (factor == 9.f) {
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return Resolution::Scale9x;
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} else if (factor == 10.f) {
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return Resolution::Scale10x;
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}
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return Resolution::Auto;
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}
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void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.resolution_factor =
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::Apply();
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}
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