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https://github.com/Lime3DS/Lime3DS.git
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230 lines
6.8 KiB
C++
230 lines
6.8 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/texture/etc1.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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using TextureFormat = Pica::TexturingRegs::TextureFormat;
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namespace Pica {
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namespace Texture {
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constexpr size_t TILE_SIZE = 8 * 8;
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constexpr size_t ETC1_SUBTILES = 2 * 2;
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size_t CalculateTileSize(TextureFormat format) {
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switch (format) {
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case TextureFormat::RGBA8:
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return 4 * TILE_SIZE;
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case TextureFormat::RGB8:
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return 3 * TILE_SIZE;
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case TextureFormat::RGB5A1:
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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case TextureFormat::IA8:
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case TextureFormat::RG8:
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return 2 * TILE_SIZE;
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case TextureFormat::I8:
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case TextureFormat::A8:
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case TextureFormat::IA4:
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return 1 * TILE_SIZE;
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case TextureFormat::I4:
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case TextureFormat::A4:
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return TILE_SIZE / 2;
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case TextureFormat::ETC1:
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return ETC1_SUBTILES * 8;
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case TextureFormat::ETC1A4:
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return ETC1_SUBTILES * 16;
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default: // placeholder for yet unknown formats
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UNIMPLEMENTED();
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return 0;
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}
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}
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Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha) {
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// Coordinate in tiles
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const unsigned int coarse_x = x / 8;
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const unsigned int coarse_y = y / 8;
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// Coordinate inside the tile
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const unsigned int fine_x = x % 8;
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const unsigned int fine_y = y % 8;
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const u8* line = source + coarse_y * info.stride;
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const u8* tile = line + coarse_x * CalculateTileSize(info.format);
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return LookupTexelInTile(tile, fine_x, fine_y, info, disable_alpha);
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}
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Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha) {
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DEBUG_ASSERT(x < 8);
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DEBUG_ASSERT(y < 8);
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using VideoCore::MortonInterleave;
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switch (info.format) {
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case TextureFormat::RGBA8: {
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auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case TextureFormat::RGB8: {
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auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
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return {res.r(), res.g(), res.b(), 255};
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}
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case TextureFormat::RGB5A1: {
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auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case TextureFormat::RGB565: {
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auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), 255};
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}
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case TextureFormat::RGBA4: {
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auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
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}
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case TextureFormat::IA8: {
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const u8* source_ptr = source + MortonInterleave(x, y) * 2;
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if (disable_alpha) {
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// Show intensity as red, alpha as green
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return {source_ptr[1], source_ptr[0], 0, 255};
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} else {
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return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
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}
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}
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case TextureFormat::RG8: {
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auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
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return {res.r(), res.g(), 0, 255};
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}
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case TextureFormat::I8: {
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const u8* source_ptr = source + MortonInterleave(x, y);
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return {*source_ptr, *source_ptr, *source_ptr, 255};
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}
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case TextureFormat::A8: {
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const u8* source_ptr = source + MortonInterleave(x, y);
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if (disable_alpha) {
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return {*source_ptr, *source_ptr, *source_ptr, 255};
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} else {
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return {0, 0, 0, *source_ptr};
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}
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}
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case TextureFormat::IA4: {
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const u8* source_ptr = source + MortonInterleave(x, y);
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u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
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u8 a = Color::Convert4To8((*source_ptr) & 0xF);
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if (disable_alpha) {
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// Show intensity as red, alpha as green
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return {i, a, 0, 255};
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} else {
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return {i, i, i, a};
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}
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}
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case TextureFormat::I4: {
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u32 morton_offset = MortonInterleave(x, y);
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const u8* source_ptr = source + morton_offset / 2;
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u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
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i = Color::Convert4To8(i);
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return {i, i, i, 255};
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}
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case TextureFormat::A4: {
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u32 morton_offset = MortonInterleave(x, y);
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const u8* source_ptr = source + morton_offset / 2;
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u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
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a = Color::Convert4To8(a);
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if (disable_alpha) {
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return {a, a, a, 255};
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} else {
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return {0, 0, 0, a};
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}
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}
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case TextureFormat::ETC1:
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case TextureFormat::ETC1A4: {
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bool has_alpha = (info.format == TextureFormat::ETC1A4);
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size_t subtile_size = has_alpha ? 16 : 8;
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// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
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constexpr unsigned int subtile_width = 4;
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constexpr unsigned int subtile_height = 4;
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unsigned int subtile_index = (x / subtile_width) + 2 * (y / subtile_height);
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x %= subtile_width;
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y %= subtile_height;
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const u8* subtile_ptr = source + subtile_index * subtile_size;
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u8 alpha = 255;
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if (has_alpha) {
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u64_le packed_alpha;
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memcpy(&packed_alpha, subtile_ptr, sizeof(u64));
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subtile_ptr += sizeof(u64);
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alpha = Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF);
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}
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u64_le subtile_data;
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memcpy(&subtile_data, subtile_ptr, sizeof(u64));
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return Math::MakeVec(SampleETC1Subtile(subtile_data, x, y),
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disable_alpha ? (u8)255 : alpha);
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
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DEBUG_ASSERT(false);
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return {};
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}
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}
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TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config,
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const TexturingRegs::TextureFormat& format) {
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TextureInfo info;
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info.physical_address = config.GetPhysicalAddress();
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info.width = config.width;
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info.height = config.height;
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info.format = format;
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info.SetDefaultStride();
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return info;
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}
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} // namespace Texture
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} // namespace Pica
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