Lime3DS/src/video_core
2022-08-29 21:37:38 +03:00
..
debug_utils general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
rasterizer_cache video_core: Run clang format 2022-08-22 08:00:30 +03:00
renderer_opengl Run clang format once more 2022-08-29 21:37:38 +03:00
shader Shader jit: Save and restore LOOPCOUNT_REG for nested loops, 2022-05-21 11:24:32 +05:30
swrasterizer Fix software renderer for empty texture addresses (#5893) 2022-01-07 11:36:01 -06:00
texture common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
CMakeLists.txt rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
command_processor.cpp command_processor: Resolve undefined behavior type punning 2020-04-27 15:35:21 -04:00
command_processor.h video_core serialization 2020-02-13 17:34:16 +08:00
generate_shaders.cmake video_core: add texture filtering (#5017) 2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp geometry_pipeline: std::move vertex handler in SetVertexHandler() 2020-04-18 21:26:47 -04:00
geometry_pipeline.h Fixed setting the right DSP service on deserialization 2020-02-13 17:42:10 +08:00
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica_state.h Separate the enums from cam/cam.h 2020-08-19 01:45:57 -03:00
pica_types.h clang-format fixes 2020-02-13 17:39:15 +08:00
pica.cpp pica_state: Make use of std::array 2020-04-27 15:35:18 -04:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
primitive_assembly.cpp primitive_assembly: Take triangle_handler by reference 2020-04-18 20:40:45 -04:00
primitive_assembly.h Fix savestates compatibility (#5256) 2020-04-20 16:21:37 +02:00
rasterizer_interface.h Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
regs_framebuffer.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
regs_lighting.h video_core: Remove unnecessary enum class casting in logging messages 2020-12-28 16:50:23 +01:00
regs_pipeline.h Use the correct register length for index_array 2019-12-13 18:08:07 -07:00
regs_rasterizer.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_shader.h gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
regs_texturing.h gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
regs.cpp Pica/Regs: Use binary search to look up reg names 2017-02-09 00:04:24 -08:00
regs.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
renderer_base.cpp Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
renderer_base.h android: frontend: Track screen layout separately for orientation. 2021-12-18 16:52:17 +05:30
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
vertex_loader.h VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
video_core.cpp fix typo; updated comment about apples bad driver 2020-04-18 15:55:19 +02:00
video_core.h Run clang format once more 2022-08-29 21:37:38 +03:00