Lime3DS/src/citra_qt/debugger/graphics_vertex_shader.h
2015-02-11 15:40:45 +01:00

52 lines
1.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include "graphics_breakpoint_observer.h"
#include "nihstro/parser_shbin.h"
class GraphicsVertexShaderModel : public QAbstractItemModel {
Q_OBJECT
public:
GraphicsVertexShaderModel(QObject* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
public slots:
void OnUpdate();
private:
nihstro::ShaderInfo info;
};
class GraphicsVertexShaderWidget : public BreakPointObserverDock {
Q_OBJECT
using Event = Pica::DebugContext::Event;
public:
GraphicsVertexShaderWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
signals:
void Update();
private:
};