Lime3DS/src/video_core/CMakeLists.txt

74 lines
2.1 KiB
CMake

set(SRCS
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp
debug_utils/debug_utils.cpp
clipper.cpp
command_processor.cpp
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
renderer_base.cpp
shader/shader.cpp
shader/shader_interpreter.cpp
swrasterizer.cpp
vertex_loader.cpp
video_core.cpp
)
set(HEADERS
debug_utils/debug_utils.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.h
renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
clipper.h
command_processor.h
gpu_debugger.h
pica.h
pica_state.h
pica_types.h
primitive_assembly.h
rasterizer.h
rasterizer_interface.h
renderer_base.h
shader/debug_data.h
shader/shader.h
shader/shader_interpreter.h
swrasterizer.h
utils.h
vertex_loader.h
video_core.h
)
if(ARCHITECTURE_x86_64)
set(SRCS ${SRCS}
shader/shader_jit_x64.cpp
shader/shader_jit_x64_compiler.cpp)
set(HEADERS ${HEADERS}
shader/shader_jit_x64.h
shader/shader_jit_x64_compiler.h)
endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(video_core glad)
if (ARCHITECTURE_x86_64)
target_link_libraries(video_core xbyak)
endif()
if (PNG_FOUND)
target_link_libraries(video_core ${PNG_LIBRARIES})
include_directories(${PNG_INCLUDE_DIRS})
add_definitions(${PNG_DEFINITIONS})
endif()