mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-04 07:14:20 +01:00
191 lines
7.7 KiB
C++
191 lines
7.7 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <mutex>
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#include "core/3ds.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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#include "core/settings.h"
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namespace Frontend {
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GraphicsContext::~GraphicsContext() = default;
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class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
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public std::enable_shared_from_this<TouchState> {
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public:
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
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return std::make_unique<Device>(shared_from_this());
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}
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std::mutex mutex;
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bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
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float touch_x = 0.0f; ///< Touchpad X-position
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float touch_y = 0.0f; ///< Touchpad Y-position
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private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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}
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private:
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std::weak_ptr<TouchState> touch_state;
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};
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};
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EmuWindow::EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size =
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std::make_pair(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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active_config = config;
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touch_state = std::make_shared<TouchState>();
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Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
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}
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EmuWindow::~EmuWindow() {
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Input::UnregisterFactory<Input::TouchDevice>("emu_window");
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}
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate to check
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left / 2 &&
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framebuffer_x < layout.bottom_screen.right / 2) ||
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(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
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framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
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} else {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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}
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
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if (new_x >= framebuffer_layout.width / 2)
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new_x -= framebuffer_layout.width / 2;
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
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} else {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
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}
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new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
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new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide &&
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framebuffer_x >= framebuffer_layout.width / 2)
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framebuffer_x -= framebuffer_layout.width / 2;
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std::lock_guard guard(touch_state->mutex);
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if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
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(framebuffer_layout.bottom_screen.right / 2 -
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framebuffer_layout.bottom_screen.left / 2);
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} else {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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}
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touch_state->touch_y =
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static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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if (!framebuffer_layout.is_rotated) {
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std::swap(touch_state->touch_x, touch_state->touch_y);
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touch_state->touch_x = 1.f - touch_state->touch_x;
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}
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touch_state->touch_pressed = true;
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}
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void EmuWindow::TouchReleased() {
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_state->touch_pressed)
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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Layout::FramebufferLayout layout;
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const auto layout_option = Settings::values.layout_option;
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const auto min_size =
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Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen);
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if (Settings::values.custom_layout == true) {
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layout = Layout::CustomFrameLayout(width, height);
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} else {
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width = std::max(width, min_size.first);
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height = std::max(height, min_size.second);
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switch (layout_option) {
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case Settings::LayoutOption::SingleScreen:
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layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
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Settings::values.upright_screen);
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break;
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case Settings::LayoutOption::LargeScreen:
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layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen,
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Settings::values.upright_screen);
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break;
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case Settings::LayoutOption::SideScreen:
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layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
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Settings::values.upright_screen);
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break;
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case Settings::LayoutOption::Default:
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default:
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layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
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Settings::values.upright_screen);
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break;
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}
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UpdateMinimumWindowSize(min_size);
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}
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NotifyFramebufferLayoutChanged(layout);
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}
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void EmuWindow::UpdateMinimumWindowSize(std::pair<unsigned, unsigned> min_size) {
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WindowConfig new_config = config;
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new_config.min_client_area_size = min_size;
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SetConfig(new_config);
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ProcessConfigurationChanges();
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}
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} // namespace Frontend
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