Lime3DS/src/video_core
bunnei a008b28659 Merge pull request #1133 from lioncash/emplace-back
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 15:07:06 -04:00
..
debug_utils video_core: Remove unused variables 2015-09-10 10:26:21 -04:00
renderer_opengl Merge pull request #1133 from lioncash/emplace-back 2015-09-10 15:07:06 -04:00
shader video_core: Remove unused variables 2015-09-10 10:26:21 -04:00
clipper.cpp Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
clipper.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
CMakeLists.txt Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
command_processor.cpp video_core: Fix format specifiers warnings 2015-09-02 08:20:00 +02:00
command_processor.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
gpu_debugger.h core/video_core: Use in-place construction where possible 2015-02-17 17:57:23 -05:00
hwrasterizer_base.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
pica.cpp Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
pica.h OpenGL: Remove ugly and endian-unsafe color pointer casts 2015-09-03 15:09:51 -03:00
primitive_assembly.cpp Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
primitive_assembly.h Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
rasterizer.cpp Merge pull request #1049 from Subv/stencil 2015-08-29 20:06:25 -04:00
rasterizer.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
renderer_base.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
utils.cpp License change 2014-12-20 21:20:24 -08:00
utils.h video_core/utils: Remove unused variables in GetMortonOffset 2015-05-23 00:38:37 -04:00
video_core.cpp Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 2015-08-15 18:01:07 -04:00
video_core.h Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 2015-08-15 18:01:07 -04:00