Lime3DS/src/video_core
Yuri Kunde Schlesner a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
..
debug_utils Pica/DebugUtils: Further cleanups to LookupTexture. 2014-12-20 18:06:56 +01:00
renderer_opengl Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
clipper.cpp Clipper: Avoid dynamic allocations 2014-12-29 02:08:09 -02:00
clipper.h License change 2014-12-20 21:20:24 -08:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00
command_processor.cpp GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
command_processor.h License change 2014-12-20 21:20:24 -08:00
gpu_debugger.h Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
math.h License change 2014-12-20 21:20:24 -08:00
pica.h Merge pull request #322 from chinhodado/master 2014-12-22 00:12:43 -05:00
primitive_assembly.cpp Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
primitive_assembly.h Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
rasterizer.cpp Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
rasterizer.h License change 2014-12-20 21:20:24 -08:00
renderer_base.h License change 2014-12-20 21:20:24 -08:00
utils.cpp License change 2014-12-20 21:20:24 -08:00
utils.h License change 2014-12-20 21:20:24 -08:00
vertex_shader.cpp Vertex Shader: Zero OutputVertex to avoid denormals 2014-12-29 02:08:09 -02:00
vertex_shader.h Merge pull request #291 from purpasmart96/license 2014-12-21 16:05:44 -05:00
video_core.cpp License change 2014-12-20 21:20:24 -08:00
video_core.h License change 2014-12-20 21:20:24 -08:00