mirror of
https://github.com/Lime3DS/Lime3DS.git
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166 lines
5.3 KiB
C++
166 lines
5.3 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "common/param_package.h"
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#include "input_common/analog_from_button.h"
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#ifdef ENABLE_GCADAPTER
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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#endif
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/sdl/sdl.h"
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#include "input_common/sdl/sdl_impl.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/udp.h"
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namespace InputCommon {
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#ifdef ENABLE_GCADAPTER
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std::shared_ptr<GCButtonFactory> gcbuttons;
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std::shared_ptr<GCAnalogFactory> gcanalog;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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#endif
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static std::shared_ptr<Keyboard> keyboard;
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static std::shared_ptr<MotionEmu> motion_emu;
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static std::unique_ptr<CemuhookUDP::State> udp;
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static std::unique_ptr<SDL::State> sdl;
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void Init() {
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#ifdef ENABLE_GCADAPTER
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gcadapter = std::make_shared<GCAdapter::Adapter>();
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gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
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Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
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gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
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Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
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#endif
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keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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std::make_shared<AnalogFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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sdl = SDL::Init();
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udp = CemuhookUDP::Init();
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}
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void Shutdown() {
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#ifdef ENABLE_GCADAPTER
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Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
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Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
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gcbuttons.reset();
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gcanalog.reset();
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#endif
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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Input::UnregisterFactory<Input::TouchDevice>("emu_window");
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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sdl.reset();
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udp.reset();
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}
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Keyboard* GetKeyboard() {
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return keyboard.get();
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}
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MotionEmu* GetMotionEmu() {
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return motion_emu.get();
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}
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std::string GenerateKeyboardParam(int key_code) {
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Common::ParamPackage param{
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{"engine", "keyboard"},
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{"code", std::to_string(key_code)},
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};
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return param.Serialize();
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}
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale) {
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Common::ParamPackage circle_pad_param{
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{"engine", "analog_from_button"},
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{"up", GenerateKeyboardParam(key_up)},
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{"down", GenerateKeyboardParam(key_down)},
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{"left", GenerateKeyboardParam(key_left)},
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{"right", GenerateKeyboardParam(key_right)},
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{"modifier", GenerateKeyboardParam(key_modifier)},
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{"modifier_scale", std::to_string(modifier_scale)},
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};
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return circle_pad_param.Serialize();
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}
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Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button) {
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const auto native_button{static_cast<Settings::NativeButton::Values>(button)};
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const auto engine{params.Get("engine", "")};
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if (engine == "sdl") {
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return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBindByGUID(
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params.Get("guid", "0"), params.Get("port", 0), native_button);
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}
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#ifdef ENABLE_GCADAPTER
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if (engine == "gcpad") {
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return gcbuttons->GetGcTo3DSMappedButton(params.Get("port", 0), native_button);
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}
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#endif
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return {};
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}
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Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog) {
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const auto native_analog{static_cast<Settings::NativeAnalog::Values>(analog)};
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const auto engine{params.Get("engine", "")};
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if (engine == "sdl") {
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return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerAnalogBindByGUID(
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params.Get("guid", "0"), params.Get("port", 0), native_analog);
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}
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#ifdef ENABLE_GCADAPTER
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if (engine == "gcpad") {
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return gcanalog->GetGcTo3DSMappedAnalog(params.Get("port", 0), native_analog);
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}
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#endif
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return {};
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}
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void ReloadInputDevices() {
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if (!udp) {
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return;
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}
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udp->ReloadUDPClient();
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}
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namespace Polling {
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std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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std::vector<std::unique_ptr<DevicePoller>> pollers;
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#ifdef HAVE_SDL2
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pollers = sdl->GetPollers(type);
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#endif
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#ifdef ENABLE_GCADAPTER
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switch (type) {
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case DeviceType::Analog:
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pollers.push_back(std::make_unique<GCAnalogFactory>(*gcanalog));
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break;
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case DeviceType::Button:
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pollers.push_back(std::make_unique<GCButtonFactory>(*gcbuttons));
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break;
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default:
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break;
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}
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#endif
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return pollers;
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}
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} // namespace Polling
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} // namespace InputCommon
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