Lime3DS/src
James Rowe ad0b57f407 GPU: Add draw for immediate and batch modes
PR #1461 introduced a regression where some games would change configuration
even while in the poorly named "drawing" mode, which broke the heuristic
citra was using to determine when to draw the batch. This change adds
back in a draw call for batching, and also adds in a draw call in
immediate mode each time it adds a triangle.
2017-09-11 09:21:43 -06:00
..
audio_core interpolate: Interpolate on a frame-by-frame basis 2017-08-28 10:54:41 +01:00
citra Add manifest 2017-09-02 20:08:11 -04:00
citra_qt Fix icon for citra qt 2017-09-03 11:26:10 -06:00
common Merge pull request #2822 from wwylele/sw_lighting-2 2017-08-09 18:54:29 +03:00
core Merge pull request #2831 from Subv/uds_auth 2017-09-05 15:03:56 +03:00
input_common motion_emu: fix initialization order 2017-08-22 11:43:44 +03:00
network Added missing parts in libnetwork (#2838) 2017-08-19 11:14:33 -06:00
tests tests: Add tests for vadd 2017-07-23 12:29:51 +01:00
video_core GPU: Add draw for immediate and batch modes 2017-09-11 09:21:43 -06:00
web_service web_backend: Fix CPR bug where Winsock is not properly initializing. 2017-08-26 19:45:41 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt web_service: Add CMake flag to enable. 2017-07-11 18:33:41 -04:00