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https://github.com/Lime3DS/Lime3DS.git
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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
28 lines
776 B
C++
28 lines
776 B
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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namespace Pica {
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namespace Shader {
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struct OutputVertex;
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}
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}
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namespace VideoCore {
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class SWRasterizer : public RasterizerInterface {
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void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) override;
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void DrawTriangles() override {}
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void NotifyPicaRegisterChanged(u32 id) override {}
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void FlushAll() override {}
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void FlushRegion(PAddr addr, u32 size) override {}
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void FlushAndInvalidateRegion(PAddr addr, u32 size) override {}
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};
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}
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