Lime3DS/src/video_core/swrasterizer.h
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

28 lines
776 B
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
namespace Pica {
namespace Shader {
struct OutputVertex;
}
}
namespace VideoCore {
class SWRasterizer : public RasterizerInterface {
void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
void DrawTriangles() override {}
void NotifyPicaRegisterChanged(u32 id) override {}
void FlushAll() override {}
void FlushRegion(PAddr addr, u32 size) override {}
void FlushAndInvalidateRegion(PAddr addr, u32 size) override {}
};
}