mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-05 01:45:05 +01:00
85c150a4fd
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
290 lines
9.5 KiB
C++
290 lines
9.5 KiB
C++
#include <thread>
|
|
|
|
#include <QtGui>
|
|
#include <QDesktopWidget>
|
|
#include <QFileDialog>
|
|
#include "qhexedit.h"
|
|
#include "main.hxx"
|
|
|
|
#include "common/common.h"
|
|
#include "common/logging/text_formatter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/platform.h"
|
|
#include "common/scope_exit.h"
|
|
|
|
#if EMU_PLATFORM == PLATFORM_LINUX
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include "bootmanager.hxx"
|
|
#include "hotkeys.hxx"
|
|
|
|
//debugger
|
|
#include "debugger/disassembler.hxx"
|
|
#include "debugger/registers.hxx"
|
|
#include "debugger/callstack.hxx"
|
|
#include "debugger/ramview.hxx"
|
|
#include "debugger/graphics.hxx"
|
|
#include "debugger/graphics_breakpoints.hxx"
|
|
#include "debugger/graphics_cmdlists.hxx"
|
|
#include "debugger/graphics_framebuffer.hxx"
|
|
|
|
#include "core/settings.h"
|
|
#include "core/system.h"
|
|
#include "core/core.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/arm/disassembler/load_symbol_map.h"
|
|
#include "citra_qt/config.h"
|
|
|
|
#include "version.h"
|
|
|
|
GMainWindow::GMainWindow()
|
|
{
|
|
Pica::g_debug_context = Pica::DebugContext::Construct();
|
|
|
|
Config config;
|
|
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
render_window = new GRenderWindow;
|
|
render_window->hide();
|
|
|
|
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
|
|
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
|
|
disasmWidget->hide();
|
|
|
|
registersWidget = new RegistersWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
|
|
registersWidget->hide();
|
|
|
|
callstackWidget = new CallstackWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
|
callstackWidget->hide();
|
|
|
|
graphicsWidget = new GPUCommandStreamWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
|
graphicsWidget ->hide();
|
|
|
|
graphicsCommandsWidget = new GPUCommandListWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
|
graphicsCommandsWidget->hide();
|
|
|
|
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
|
graphicsBreakpointsWidget->hide();
|
|
|
|
auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
|
|
graphicsFramebufferWidget->hide();
|
|
|
|
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
|
debug_menu->addAction(disasmWidget->toggleViewAction());
|
|
debug_menu->addAction(registersWidget->toggleViewAction());
|
|
debug_menu->addAction(callstackWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
|
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
|
|
|
|
// Set default UI state
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
|
QRect screenRect = desktop->screenGeometry(this);
|
|
int x, y, w, h;
|
|
w = screenRect.width() * 2 / 3;
|
|
h = screenRect.height() / 2;
|
|
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
setGeometry(x, y, w, h);
|
|
|
|
|
|
// Restore UI state
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
restoreGeometry(settings.value("geometry").toByteArray());
|
|
restoreState(settings.value("state").toByteArray());
|
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
|
|
|
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
|
|
ToggleWindowMode();
|
|
|
|
// Setup connections
|
|
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
|
|
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
|
|
|
// Setup hotkeys
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
LoadHotkeys(settings);
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
|
|
|
|
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
|
setWindowTitle(window_title.c_str());
|
|
|
|
show();
|
|
|
|
QStringList args = QApplication::arguments();
|
|
if (args.length() >= 2) {
|
|
BootGame(args[1].toStdString());
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow()
|
|
{
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr)
|
|
delete render_window;
|
|
|
|
Pica::g_debug_context.reset();
|
|
}
|
|
|
|
void GMainWindow::BootGame(std::string filename)
|
|
{
|
|
LOG_INFO(Frontend, "Citra starting...\n");
|
|
System::Init(render_window);
|
|
|
|
// Load a game or die...
|
|
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
}
|
|
|
|
disasmWidget->Init();
|
|
registersWidget->OnCPUStepped();
|
|
callstackWidget->OnCPUStepped();
|
|
|
|
render_window->GetEmuThread().SetFilename(filename);
|
|
render_window->GetEmuThread().start();
|
|
|
|
render_window->show();
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile()
|
|
{
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
|
if (filename.size())
|
|
BootGame(filename.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
|
|
if (filename.size())
|
|
LoadSymbolMap(filename.toLatin1().data());
|
|
}
|
|
|
|
void GMainWindow::OnStartGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(true);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame()
|
|
{
|
|
render_window->GetEmuThread().SetCpuRunning(false);
|
|
// TODO: Shutdown core
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnOpenHotkeysDialog()
|
|
{
|
|
GHotkeysDialog dialog(this);
|
|
dialog.exec();
|
|
}
|
|
|
|
|
|
void GMainWindow::ToggleWindowMode()
|
|
{
|
|
bool enable = ui.action_Single_Window_Mode->isChecked();
|
|
if (!enable && render_window->parent() != nullptr)
|
|
{
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
}
|
|
else if (enable && render_window->parent() == nullptr)
|
|
{
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setVisible(true);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
render_window->setFocus();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure()
|
|
{
|
|
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event)
|
|
{
|
|
// Save window layout
|
|
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
|
|
settings.setValue("geometry", saveGeometry());
|
|
settings.setValue("state", saveState());
|
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
|
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
|
settings.setValue("firstStart", false);
|
|
SaveHotkeys(settings);
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int __cdecl main(int argc, char* argv[])
|
|
{
|
|
std::shared_ptr<Log::Logger> logger = Log::InitGlobalLogger();
|
|
Log::Filter log_filter(Log::Level::Info);
|
|
std::thread logging_thread(Log::TextLoggingLoop, logger, &log_filter);
|
|
SCOPE_EXIT({
|
|
logger->Close();
|
|
logging_thread.join();
|
|
});
|
|
|
|
QApplication::setAttribute(Qt::AA_X11InitThreads);
|
|
QApplication app(argc, argv);
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|