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https://github.com/Lime3DS/Lime3DS.git
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963aedd8cc
Previously there was a split where some of the services were in the Service namespace and others were not.
178 lines
5.9 KiB
C++
178 lines
5.9 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <vector>
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#include "audio_core/hle/dsp.h"
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#include "audio_core/hle/pipe.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/service/dsp_dsp.h"
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namespace DSP {
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namespace HLE {
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static DspState dsp_state = DspState::Off;
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static std::array<std::vector<u8>, NUM_DSP_PIPE> pipe_data;
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void ResetPipes() {
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for (auto& data : pipe_data) {
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data.clear();
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}
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dsp_state = DspState::Off;
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}
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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if (pipe_index >= NUM_DSP_PIPE) {
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LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
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return {};
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}
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if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
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LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
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return {};
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}
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std::vector<u8>& data = pipe_data[pipe_index];
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if (length > data.size()) {
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LOG_WARNING(
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Audio_DSP,
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"pipe_number = %zu is out of data, application requested read of %u but %zu remain",
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pipe_index, length, data.size());
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length = static_cast<u32>(data.size());
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}
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if (length == 0)
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return {};
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std::vector<u8> ret(data.begin(), data.begin() + length);
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data.erase(data.begin(), data.begin() + length);
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return ret;
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}
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size_t GetPipeReadableSize(DspPipe pipe_number) {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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if (pipe_index >= NUM_DSP_PIPE) {
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LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
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return 0;
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}
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return pipe_data[pipe_index].size();
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}
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static void WriteU16(DspPipe pipe_number, u16 value) {
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const size_t pipe_index = static_cast<size_t>(pipe_number);
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std::vector<u8>& data = pipe_data.at(pipe_index);
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// Little endian
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data.emplace_back(value & 0xFF);
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data.emplace_back(value >> 8);
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}
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static void AudioPipeWriteStructAddresses() {
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// These struct addresses are DSP dram addresses.
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// See also: DSP_DSP::ConvertProcessAddressFromDspDram
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static const std::array<u16, 15> struct_addresses = {
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0x8000 + offsetof(SharedMemory, frame_counter) / 2,
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0x8000 + offsetof(SharedMemory, source_configurations) / 2,
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0x8000 + offsetof(SharedMemory, source_statuses) / 2,
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0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
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0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
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0x8000 + offsetof(SharedMemory, dsp_status) / 2,
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0x8000 + offsetof(SharedMemory, final_samples) / 2,
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0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
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0x8000 + offsetof(SharedMemory, compressor) / 2,
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0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
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0x8000 + offsetof(SharedMemory, unknown10) / 2,
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0x8000 + offsetof(SharedMemory, unknown11) / 2,
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0x8000 + offsetof(SharedMemory, unknown12) / 2,
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0x8000 + offsetof(SharedMemory, unknown13) / 2,
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0x8000 + offsetof(SharedMemory, unknown14) / 2,
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};
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// Begin with a u16 denoting the number of structs.
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WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
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// Then write the struct addresses.
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for (u16 addr : struct_addresses) {
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WriteU16(DspPipe::Audio, addr);
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}
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// Signal that we have data on this pipe.
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Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
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}
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void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
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switch (pipe_number) {
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case DspPipe::Audio: {
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if (buffer.size() != 4) {
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LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
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buffer.size());
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return;
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}
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enum class StateChange {
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Initialize = 0,
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Shutdown = 1,
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Wakeup = 2,
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Sleep = 3,
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};
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// The difference between Initialize and Wakeup is that Input state is maintained
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// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
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// Waking up from sleep garbles some of the structs in the memory region. (TODO:
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// Implement this.) Applications store away the state of these structs before
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// sleeping and reset it back after wakeup on behalf of the DSP.
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switch (static_cast<StateChange>(buffer[0])) {
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case StateChange::Initialize:
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LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Shutdown:
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LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
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dsp_state = DspState::Off;
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break;
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case StateChange::Wakeup:
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LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
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ResetPipes();
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AudioPipeWriteStructAddresses();
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dsp_state = DspState::On;
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break;
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case StateChange::Sleep:
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LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
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UNIMPLEMENTED();
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dsp_state = DspState::Sleeping;
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break;
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default:
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LOG_ERROR(Audio_DSP,
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"Application has requested unknown state transition of DSP hardware %hhu",
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buffer[0]);
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dsp_state = DspState::Off;
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break;
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}
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return;
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}
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default:
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LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
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static_cast<size_t>(pipe_number));
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UNIMPLEMENTED();
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return;
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}
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}
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DspState GetDspState() {
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return dsp_state;
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}
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} // namespace HLE
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} // namespace DSP
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