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https://github.com/Lime3DS/Lime3DS.git
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45 lines
959 B
CMake
45 lines
959 B
CMake
add_library(audio_core STATIC
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audio_types.h
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codec.cpp
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codec.h
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dsp_interface.cpp
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dsp_interface.h
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hle/common.h
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hle/filter.cpp
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hle/filter.h
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hle/hle.cpp
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hle/hle.h
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hle/mixers.cpp
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hle/mixers.h
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hle/shared_memory.h
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hle/source.cpp
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hle/source.h
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interpolate.cpp
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interpolate.h
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null_sink.h
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sink.h
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sink_details.cpp
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sink_details.h
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time_stretch.cpp
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time_stretch.h
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$<$<BOOL:${SDL2_FOUND}>:sdl2_sink.cpp sdl2_sink.h>
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$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
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)
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create_target_directory_groups(audio_core)
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target_link_libraries(audio_core PUBLIC common core)
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target_link_libraries(audio_core PRIVATE SoundTouch)
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if(SDL2_FOUND)
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target_link_libraries(audio_core PRIVATE SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
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if(ENABLE_CUBEB)
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target_link_libraries(audio_core PRIVATE cubeb)
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add_definitions(-DHAVE_CUBEB=1)
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endif()
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