mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
b5763cb952
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
326 lines
12 KiB
C++
326 lines
12 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/bit_field.h"
|
|
#include "common/common_funcs.h"
|
|
#include "common/common_types.h"
|
|
#include "common/vector_math.h"
|
|
|
|
namespace Pica {
|
|
|
|
struct LightingRegs {
|
|
enum class LightingSampler {
|
|
Distribution0 = 0,
|
|
Distribution1 = 1,
|
|
Fresnel = 3,
|
|
ReflectBlue = 4,
|
|
ReflectGreen = 5,
|
|
ReflectRed = 6,
|
|
SpotlightAttenuation = 8,
|
|
DistanceAttenuation = 16,
|
|
};
|
|
|
|
static constexpr unsigned NumLightingSampler = 24;
|
|
|
|
static LightingSampler SpotlightAttenuationSampler(unsigned index) {
|
|
return static_cast<LightingSampler>(
|
|
static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
|
|
}
|
|
|
|
static LightingSampler DistanceAttenuationSampler(unsigned index) {
|
|
return static_cast<LightingSampler>(
|
|
static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
|
|
}
|
|
|
|
/**
|
|
* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
|
|
* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
|
|
* and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
|
|
* channel is enabled at all) is specified by various pre-defined lighting configurations. With
|
|
* configurations that require more LUTs, more cycles are required on HW to perform lighting
|
|
* computations.
|
|
*/
|
|
enum class LightingConfig : u32 {
|
|
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
|
|
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
|
|
Config2 = 2, ///< Reflect Red, Distribution 0/1
|
|
Config3 = 3, ///< Distribution 0/1, Fresnel
|
|
Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
|
|
Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
|
|
Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
|
|
|
|
Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
|
|
///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
|
|
};
|
|
|
|
/// Factor used to scale the output of a lighting LUT
|
|
enum class LightingScale : u32 {
|
|
Scale1 = 0, ///< Scale is 1x
|
|
Scale2 = 1, ///< Scale is 2x
|
|
Scale4 = 2, ///< Scale is 4x
|
|
Scale8 = 3, ///< Scale is 8x
|
|
|
|
Scale1_4 = 6, ///< Scale is 0.25x
|
|
Scale1_2 = 7, ///< Scale is 0.5x
|
|
};
|
|
|
|
enum class LightingLutInput : u32 {
|
|
NH = 0, // Cosine of the angle between the normal and half-angle vectors
|
|
VH = 1, // Cosine of the angle between the view and half-angle vectors
|
|
NV = 2, // Cosine of the angle between the normal and the view vector
|
|
LN = 3, // Cosine of the angle between the light and the normal vectors
|
|
SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
|
|
CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors
|
|
};
|
|
|
|
enum class LightingBumpMode : u32 {
|
|
None = 0,
|
|
NormalMap = 1,
|
|
TangentMap = 2,
|
|
};
|
|
|
|
union LightColor {
|
|
BitField<0, 10, u32> b;
|
|
BitField<10, 10, u32> g;
|
|
BitField<20, 10, u32> r;
|
|
|
|
Math::Vec3f ToVec3f() const {
|
|
// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
|
|
// component
|
|
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
|
|
}
|
|
};
|
|
|
|
/// Returns true if the specified lighting sampler is supported by the current Pica lighting
|
|
/// configuration
|
|
static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
|
|
switch (sampler) {
|
|
case LightingSampler::Distribution0:
|
|
return (config != LightingConfig::Config1);
|
|
|
|
case LightingSampler::Distribution1:
|
|
return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
|
|
(config != LightingConfig::Config5);
|
|
|
|
case LightingSampler::SpotlightAttenuation:
|
|
return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
|
|
|
|
case LightingSampler::Fresnel:
|
|
return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
|
|
(config != LightingConfig::Config4);
|
|
|
|
case LightingSampler::ReflectRed:
|
|
return (config != LightingConfig::Config3);
|
|
|
|
case LightingSampler::ReflectGreen:
|
|
case LightingSampler::ReflectBlue:
|
|
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
|
|
(config == LightingConfig::Config7);
|
|
default:
|
|
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
|
|
"sampler should be one of Distribution0, Distribution1, "
|
|
"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
|
|
"ReflectBlue, instead got %i",
|
|
static_cast<int>(config));
|
|
}
|
|
}
|
|
|
|
struct LightSrc {
|
|
LightColor specular_0; // material.specular_0 * light.specular_0
|
|
LightColor specular_1; // material.specular_1 * light.specular_1
|
|
LightColor diffuse; // material.diffuse * light.diffuse
|
|
LightColor ambient; // material.ambient * light.ambient
|
|
|
|
// Encoded as 16-bit floating point
|
|
union {
|
|
BitField<0, 16, u32> x;
|
|
BitField<16, 16, u32> y;
|
|
};
|
|
union {
|
|
BitField<0, 16, u32> z;
|
|
};
|
|
|
|
// inverse spotlight direction vector, encoded as fixed1.1.11
|
|
union {
|
|
BitField<0, 13, s32> spot_x;
|
|
BitField<16, 13, s32> spot_y;
|
|
};
|
|
union {
|
|
BitField<0, 13, s32> spot_z;
|
|
};
|
|
|
|
INSERT_PADDING_WORDS(0x1);
|
|
|
|
union {
|
|
BitField<0, 1, u32> directional;
|
|
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
|
|
BitField<2, 1, u32> geometric_factor_0;
|
|
BitField<3, 1, u32> geometric_factor_1;
|
|
} config;
|
|
|
|
BitField<0, 20, u32> dist_atten_bias;
|
|
BitField<0, 20, u32> dist_atten_scale;
|
|
|
|
INSERT_PADDING_WORDS(0x4);
|
|
};
|
|
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
|
|
|
|
LightSrc light[8];
|
|
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
|
|
INSERT_PADDING_WORDS(0x1);
|
|
BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
|
|
|
|
union {
|
|
BitField<0, 1, u32> enable_shadow;
|
|
BitField<2, 1, u32> enable_primary_alpha;
|
|
BitField<3, 1, u32> enable_secondary_alpha;
|
|
BitField<4, 4, LightingConfig> config;
|
|
BitField<16, 1, u32> shadow_primary;
|
|
BitField<17, 1, u32> shadow_secondary;
|
|
BitField<18, 1, u32> shadow_invert;
|
|
BitField<19, 1, u32> shadow_alpha;
|
|
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
|
|
BitField<24, 2, u32> shadow_selector;
|
|
BitField<27, 1, u32> clamp_highlights;
|
|
BitField<28, 2, LightingBumpMode> bump_mode;
|
|
BitField<30, 1, u32> disable_bump_renorm;
|
|
} config0;
|
|
|
|
union {
|
|
u32 raw;
|
|
|
|
// Each bit specifies whether shadow should be applied for the corresponding light.
|
|
BitField<0, 8, u32> disable_shadow;
|
|
|
|
// Each bit specifies whether spot light attenuation should be applied for the corresponding
|
|
// light.
|
|
BitField<8, 8, u32> disable_spot_atten;
|
|
|
|
BitField<16, 1, u32> disable_lut_d0;
|
|
BitField<17, 1, u32> disable_lut_d1;
|
|
// Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
|
|
// dummy bit which is always set as 1.
|
|
BitField<19, 1, u32> disable_lut_fr;
|
|
BitField<20, 1, u32> disable_lut_rr;
|
|
BitField<21, 1, u32> disable_lut_rg;
|
|
BitField<22, 1, u32> disable_lut_rb;
|
|
|
|
// Each bit specifies whether distance attenuation should be applied for the corresponding
|
|
// light.
|
|
BitField<24, 8, u32> disable_dist_atten;
|
|
} config1;
|
|
|
|
bool IsDistAttenDisabled(unsigned index) const {
|
|
return (config1.disable_dist_atten & (1 << index)) != 0;
|
|
}
|
|
|
|
bool IsSpotAttenDisabled(unsigned index) const {
|
|
return (config1.disable_spot_atten & (1 << index)) != 0;
|
|
}
|
|
|
|
bool IsShadowDisabled(unsigned index) const {
|
|
return (config1.disable_shadow & (1 << index)) != 0;
|
|
}
|
|
|
|
union {
|
|
BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
|
|
BitField<8, 5, u32> type; ///< Type of LUT for which to set data
|
|
} lut_config;
|
|
|
|
BitField<0, 1, u32> disable;
|
|
INSERT_PADDING_WORDS(0x1);
|
|
|
|
// When data is written to any of these registers, it gets written to the lookup table of the
|
|
// selected type at the selected index, specified above in the `lut_config` register. With each
|
|
// write, `lut_config.index` is incremented. It does not matter which of these registers is
|
|
// written to, the behavior will be the same.
|
|
u32 lut_data[8];
|
|
|
|
// These are used to specify if absolute (abs) value should be used for each LUT index. When
|
|
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
|
|
// the range of (0.0, 1.0).
|
|
union {
|
|
BitField<1, 1, u32> disable_d0;
|
|
BitField<5, 1, u32> disable_d1;
|
|
BitField<9, 1, u32> disable_sp;
|
|
BitField<13, 1, u32> disable_fr;
|
|
BitField<17, 1, u32> disable_rb;
|
|
BitField<21, 1, u32> disable_rg;
|
|
BitField<25, 1, u32> disable_rr;
|
|
} abs_lut_input;
|
|
|
|
union {
|
|
BitField<0, 3, LightingLutInput> d0;
|
|
BitField<4, 3, LightingLutInput> d1;
|
|
BitField<8, 3, LightingLutInput> sp;
|
|
BitField<12, 3, LightingLutInput> fr;
|
|
BitField<16, 3, LightingLutInput> rb;
|
|
BitField<20, 3, LightingLutInput> rg;
|
|
BitField<24, 3, LightingLutInput> rr;
|
|
} lut_input;
|
|
|
|
union {
|
|
BitField<0, 3, LightingScale> d0;
|
|
BitField<4, 3, LightingScale> d1;
|
|
BitField<8, 3, LightingScale> sp;
|
|
BitField<12, 3, LightingScale> fr;
|
|
BitField<16, 3, LightingScale> rb;
|
|
BitField<20, 3, LightingScale> rg;
|
|
BitField<24, 3, LightingScale> rr;
|
|
|
|
static float GetScale(LightingScale scale) {
|
|
switch (scale) {
|
|
case LightingScale::Scale1:
|
|
return 1.0f;
|
|
case LightingScale::Scale2:
|
|
return 2.0f;
|
|
case LightingScale::Scale4:
|
|
return 4.0f;
|
|
case LightingScale::Scale8:
|
|
return 8.0f;
|
|
case LightingScale::Scale1_4:
|
|
return 0.25f;
|
|
case LightingScale::Scale1_2:
|
|
return 0.5f;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
} lut_scale;
|
|
|
|
INSERT_PADDING_WORDS(0x6);
|
|
|
|
union {
|
|
// There are 8 light enable "slots", corresponding to the total number of lights supported
|
|
// by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
|
|
// first N slots below will be set to integers within the range of 0-7, corresponding to the
|
|
// actual light that is enabled for each slot.
|
|
|
|
BitField<0, 3, u32> slot_0;
|
|
BitField<4, 3, u32> slot_1;
|
|
BitField<8, 3, u32> slot_2;
|
|
BitField<12, 3, u32> slot_3;
|
|
BitField<16, 3, u32> slot_4;
|
|
BitField<20, 3, u32> slot_5;
|
|
BitField<24, 3, u32> slot_6;
|
|
BitField<28, 3, u32> slot_7;
|
|
|
|
unsigned GetNum(unsigned index) const {
|
|
const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
|
|
slot_4, slot_5, slot_6, slot_7};
|
|
return enable_slots[index];
|
|
}
|
|
} light_enable;
|
|
|
|
INSERT_PADDING_WORDS(0x26);
|
|
};
|
|
|
|
static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
|
|
|
|
} // namespace Pica
|