Lime3DS/src/audio_core/null_sink.h
Kloen Lansfiel f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00

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C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "audio_core/audio_core.h"
#include "audio_core/sink.h"
namespace AudioCore {
class NullSink final : public Sink {
public:
~NullSink() override = default;
unsigned int GetNativeSampleRate() const override {
return native_sample_rate;
}
void EnqueueSamples(const s16*, size_t) override {}
size_t SamplesInQueue() const override {
return 0;
}
void SetDevice(int device_id) override {}
std::vector<std::string> GetDeviceList() const override {
return {};
}
};
} // namespace AudioCore