Lime3DS/src/video_core
vitor-k 89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
..
debug_utils general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
renderer_opengl Implementation of screen rotation without use of additional layouts. 2020-01-20 22:31:51 -03:00
shader Add shader disk caching 2020-01-15 19:58:33 -07:00
swrasterizer Remove boost headers not currently used 2019-09-15 15:18:38 -03:00
texture common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
CMakeLists.txt Add shader disk caching 2020-01-15 19:58:33 -07:00
command_processor.cpp remove ugly msvc hack 2019-09-15 22:35:21 -05:00
command_processor.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
geometry_pipeline.cpp common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
geometry_pipeline.h pica/command_processor: build geometry pipeline and run geometry shader 2017-08-19 10:13:20 +03:00
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica_state.h pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica_types.h video_core: fix infinity and NaN conversions 2017-12-14 19:51:58 +00:00
pica.cpp pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
primitive_assembly.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
primitive_assembly.h video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
rasterizer_interface.h Add shader disk caching 2020-01-15 19:58:33 -07:00
regs_framebuffer.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
regs_lighting.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_pipeline.h Use the correct register length for index_array 2019-12-13 18:08:07 -07:00
regs_rasterizer.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_shader.h pica/regs: layout geometry shader configuration regs 2017-08-10 01:53:08 +03:00
regs_texturing.h gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
regs.cpp Pica/Regs: Use binary search to look up reg names 2017-02-09 00:04:24 -08:00
regs.h remove ugly msvc hack 2019-09-15 22:35:21 -05:00
renderer_base.cpp core: Namespace EmuWindow 2019-04-21 14:16:16 +02:00
renderer_base.h Address review and update zstd 2020-01-15 19:58:34 -07:00
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
vertex_loader.h VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
video_core.cpp Add shader disk caching 2020-01-15 19:58:33 -07:00
video_core.h Add shader disk caching 2020-01-15 19:58:33 -07:00