Lime3DS/src/core/loader/3dsx.h
Subv 7f48aa8d25 Loaders: Don't automatically set the current process every time we load an application.
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00

47 lines
1.3 KiB
C++

// Copyright 2014 Dolphin Emulator Project / Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
/// Loads an 3DSX file
class AppLoader_THREEDSX final : public AppLoader {
public:
AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename,
const std::string& filepath)
: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
/**
* Returns the type of the file
* @param file FileUtil::IOFile open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(FileUtil::IOFile& file);
FileType GetFileType() override {
return IdentifyType(file);
}
ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
u64& size) override;
private:
std::string filename;
std::string filepath;
};
} // namespace Loader