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https://github.com/Lime3DS/Lime3DS.git
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7e2903cb74
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <algorithm>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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class Event : public Object {
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public:
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std::string GetTypeName() const override { return "Event"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override {
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bool wait = locked;
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if (locked) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle());
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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locked = true;
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}
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return MakeResult<bool>(wait);
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}
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};
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
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Event* evt = g_handle_table.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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evt->permanent_locked = permanent_locked;
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return RESULT_SUCCESS;
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}
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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* @param locked Boolean locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetEventLocked(const Handle handle, const bool locked) {
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Event* evt = g_handle_table.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = locked;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SignalEvent(const Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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ResumeThreadFromWait( evt->waiting_threads[i]);
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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event_caught = true;
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}
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evt->waiting_threads.clear();
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode ClearEvent(Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = true;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Creates an event
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* @param handle Reference to handle for the newly created mutex
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Newly created Event object
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*/
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Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string& name) {
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Event* evt = new Event;
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// TOOD(yuriks): Fix error reporting
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handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
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evt->locked = true;
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evt->permanent_locked = false;
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->name = name;
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return evt;
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}
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Handle to newly created Event object
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*/
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Handle CreateEvent(const ResetType reset_type, const std::string& name) {
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Handle handle;
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Event* evt = CreateEvent(handle, reset_type, name);
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return handle;
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}
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} // namespace
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