mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <functional>
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include "core/frontend/emu_window.h"
|
|
|
|
namespace Frontend {
|
|
class EmuWindow;
|
|
}
|
|
|
|
class RendererBase;
|
|
|
|
namespace Memory {
|
|
class MemorySystem;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Video Core namespace
|
|
|
|
namespace VideoCore {
|
|
|
|
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
|
|
|
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
|
|
// qt ui)
|
|
extern std::atomic<bool> g_hw_renderer_enabled;
|
|
extern std::atomic<bool> g_shader_jit_enabled;
|
|
extern std::atomic<bool> g_hw_shader_enabled;
|
|
extern std::atomic<bool> g_separable_shader_enabled;
|
|
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
|
extern std::atomic<bool> g_use_disk_shader_cache;
|
|
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
|
extern std::atomic<bool> g_renderer_sampler_update_requested;
|
|
extern std::atomic<bool> g_renderer_shader_update_requested;
|
|
extern std::atomic<bool> g_texture_filter_update_requested;
|
|
// Screenshot
|
|
extern std::atomic<bool> g_renderer_screenshot_requested;
|
|
extern void* g_screenshot_bits;
|
|
extern std::function<void()> g_screenshot_complete_callback;
|
|
extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
|
|
|
|
extern Memory::MemorySystem* g_memory;
|
|
|
|
enum class ResultStatus {
|
|
Success,
|
|
ErrorGenericDrivers,
|
|
ErrorBelowGL43,
|
|
};
|
|
|
|
/// Initialize the video core
|
|
ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory);
|
|
|
|
/// Shutdown the video core
|
|
void Shutdown();
|
|
|
|
/// Request a screenshot of the next frame
|
|
void RequestScreenshot(void* data, std::function<void()> callback,
|
|
const Layout::FramebufferLayout& layout);
|
|
|
|
u16 GetResolutionScaleFactor();
|
|
|
|
template <class Archive>
|
|
void serialize(Archive& ar, const unsigned int file_version);
|
|
|
|
} // namespace VideoCore
|