Lime3DS/src/citra_qt/uisettings.h
GPUCode 5b7cc76ba3
Add warning popup when loading save states for the first time (#6565)
* citra_qt: Remove global state usage in GMainWindow

* citra_qt: Add warning when loadings saves for the first time

* citra_qt: Focus window when launching game from cmdline

* citra_qt: Cleanup nullptr checks

* citra_qt: Move setting to UISettings

* renderer_opengl: Remove header
2023-06-05 10:06:00 +03:00

142 lines
4.3 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <utility>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/settings.h"
namespace UISettings {
struct ContextualShortcut {
QString keyseq;
int context;
};
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
enum class GameListIconSize : u32 {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText : s32 {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
LongTitleName, ///< Display the long name of the title
ListEnd, ///< Keep this at the end of the enum.
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> save_state_warning{true, "saveStateWarning"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
bool updater_found;
Settings::Setting<bool> update_on_close{false, "update_on_close"};
Settings::Setting<bool> check_for_update_on_start{true, "check_for_update_on_start"};
// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
// Game List
Settings::Setting<GameListIconSize> game_list_icon_size{GameListIconSize::LargeIcon,
"iconSize"};
Settings::Setting<GameListText> game_list_row_1{GameListText::TitleName, "row1"};
Settings::Setting<GameListText> game_list_row_2{GameListText::FileName, "row2"};
Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
QString roms_path;
QString symbols_path;
QString movie_record_path;
QString movie_playback_path;
QString video_dumping_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<u32> callout_flags{0, "calloutFlags"};
// multiplayer settings
QString nickname;
QString ip;
QString port;
QString room_nickname;
QString room_name;
quint32 max_player;
QString room_port;
uint host_type;
qulonglong game_id;
QString room_description;
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
// logging
Settings::Setting<bool> show_console{false, "showConsole"};
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);