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https://github.com/Lime3DS/Lime3DS.git
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b82d4315fe
Removes direct usages of Core::System::GetInstance() and instead passes the direct necessities through the interface.
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "common/common_types.h"
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namespace Frontend {
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class ImageInterface;
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} // namespace Frontend
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namespace Core {
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struct CustomTexInfo {
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u32 width;
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u32 height;
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std::vector<u8> tex;
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};
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// This is to avoid parsing the filename multiple times
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struct CustomTexPathInfo {
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std::string path;
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u64 hash;
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};
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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explicit CustomTexCache();
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~CustomTexCache();
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bool IsTextureDumped(u64 hash) const;
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void SetTextureDumped(u64 hash);
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bool IsTextureCached(u64 hash) const;
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const CustomTexInfo& LookupTexture(u64 hash) const;
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void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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void AddTexturePath(u64 hash, const std::string& path);
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void FindCustomTextures(u64 program_id);
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void PreloadTextures(Frontend::ImageInterface& image_interface);
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bool CustomTextureExists(u64 hash) const;
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const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
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bool IsTexturePathMapEmpty() const;
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private:
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std::unordered_set<u64> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
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};
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} // namespace Core
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