mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-30 19:51:52 +01:00
147 lines
4.4 KiB
CMake
147 lines
4.4 KiB
CMake
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{CI})
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if (DEFINED ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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set(BUILD_TAG $ENV{TRAVIS_TAG})
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elseif(DEFINED ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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endif()
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endif()
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# Pass the path to git to the GenerateSCMRev.cmake as well
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find_package(Git QUIET)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DBUILD_TAG="${BUILD_TAG}"
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-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.h"
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"${VIDEO_CORE}/regs_framebuffer.h"
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"${VIDEO_CORE}/regs_lighting.h"
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"${VIDEO_CORE}/regs_pipeline.h"
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"${VIDEO_CORE}/regs_rasterizer.h"
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"${VIDEO_CORE}/regs_shader.h"
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"${VIDEO_CORE}/regs_texturing.h"
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"${VIDEO_CORE}/regs.cpp"
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"${VIDEO_CORE}/regs.h"
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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)
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add_library(common STATIC
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alignment.h
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announce_multiplayer_room.h
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archives.h
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assert.h
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detached_tasks.cpp
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detached_tasks.h
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bit_field.h
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bit_set.h
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cityhash.cpp
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cityhash.h
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color.h
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common_funcs.h
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common_paths.h
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common_types.h
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construct.h
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file_util.cpp
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file_util.h
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hash.h
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linear_disk_cache.h
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logging/backend.cpp
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logging/backend.h
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logging/filter.cpp
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logging/filter.h
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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math_util.h
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memory_ref.h
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memory_ref.cpp
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microprofile.cpp
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microprofile.h
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microprofileui.h
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misc.cpp
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param_package.cpp
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param_package.h
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quaternion.h
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ring_buffer.h
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scm_rev.cpp
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scm_rev.h
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scope_exit.h
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serialization/atomic.h
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serialization/boost_discrete_interval.hpp
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serialization/boost_flat_set.h
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serialization/boost_small_vector.hpp
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serialization/boost_vector.hpp
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string_util.cpp
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string_util.h
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swap.h
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telemetry.cpp
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telemetry.h
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texture.cpp
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texture.h
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thread.cpp
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thread.h
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thread_queue_list.h
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threadsafe_queue.h
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timer.cpp
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timer.h
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vector_math.h
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web_result.h
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zstd_compression.cpp
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zstd_compression.h
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)
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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x64/cpu_detect.cpp
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x64/cpu_detect.h
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x64/xbyak_abi.h
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x64/xbyak_util.h
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)
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elseif(ARCHITECTURE_ARM64)
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target_sources(common
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PRIVATE
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aarch64/cpu_detect.cpp
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aarch64/cpu_detect.h
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)
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endif()
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC fmt::fmt microprofile Boost::boost Boost::serialization)
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target_link_libraries(common PRIVATE libzstd_static)
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set_target_properties(common PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
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if (ARCHITECTURE_x86_64)
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target_link_libraries(common PRIVATE xbyak)
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endif()
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