Lime3DS/src/common/CMakeLists.txt

147 lines
4.4 KiB
CMake

# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{CI})
if (DEFINED ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif(DEFINED ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
endif()
endif()
# Pass the path to git to the GenerateSCMRev.cmake as well
find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DBUILD_TAG="${BUILD_TAG}"
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
"${VIDEO_CORE}/shader/shader.cpp"
"${VIDEO_CORE}/shader/shader.h"
"${VIDEO_CORE}/pica.cpp"
"${VIDEO_CORE}/pica.h"
"${VIDEO_CORE}/regs_framebuffer.h"
"${VIDEO_CORE}/regs_lighting.h"
"${VIDEO_CORE}/regs_pipeline.h"
"${VIDEO_CORE}/regs_rasterizer.h"
"${VIDEO_CORE}/regs_shader.h"
"${VIDEO_CORE}/regs_texturing.h"
"${VIDEO_CORE}/regs.cpp"
"${VIDEO_CORE}/regs.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)
add_library(common STATIC
alignment.h
announce_multiplayer_room.h
archives.h
assert.h
detached_tasks.cpp
detached_tasks.h
bit_field.h
bit_set.h
cityhash.cpp
cityhash.h
color.h
common_funcs.h
common_paths.h
common_types.h
construct.h
file_util.cpp
file_util.h
hash.h
linear_disk_cache.h
logging/backend.cpp
logging/backend.h
logging/filter.cpp
logging/filter.h
logging/log.h
logging/text_formatter.cpp
logging/text_formatter.h
math_util.h
memory_ref.h
memory_ref.cpp
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
param_package.cpp
param_package.h
quaternion.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
scope_exit.h
serialization/atomic.h
serialization/boost_discrete_interval.hpp
serialization/boost_flat_set.h
serialization/boost_small_vector.hpp
serialization/boost_vector.hpp
string_util.cpp
string_util.h
swap.h
telemetry.cpp
telemetry.h
texture.cpp
texture.h
thread.cpp
thread.h
thread_queue_list.h
threadsafe_queue.h
timer.cpp
timer.h
vector_math.h
web_result.h
zstd_compression.cpp
zstd_compression.h
)
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
x64/cpu_detect.cpp
x64/cpu_detect.h
x64/xbyak_abi.h
x64/xbyak_util.h
)
elseif(ARCHITECTURE_ARM64)
target_sources(common
PRIVATE
aarch64/cpu_detect.cpp
aarch64/cpu_detect.h
)
endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC fmt::fmt microprofile Boost::boost Boost::serialization)
target_link_libraries(common PRIVATE libzstd_static)
set_target_properties(common PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
if (ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak)
endif()