Lime3DS/src/common/assert.h

56 lines
2.0 KiB
C++

// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdlib>
#include "common/common_funcs.h"
// For asserts we'd like to keep all the junk executed when an assert happens away from the
// important code in the function. One way of doing this is to put all the relevant code inside a
// lambda and force the compiler to not inline it. Unfortunately, MSVC seems to have no syntax to
// specify __declspec on lambda functions, so what we do instead is define a noinline wrapper
// template that calls the lambda. This seems to generate an extra instruction at the call-site
// compared to the ideal implementation (which wouldn't support ASSERT_MSG parameters), but is good
// enough for our purposes.
template <typename Fn>
#if defined(_MSC_VER)
__declspec(noinline, noreturn)
#elif defined(__GNUC__)
__attribute__((noinline, noreturn, cold))
#endif
static void assert_noinline_call(const Fn& fn) {
fn();
Crash();
exit(1); // Keeps GCC's mouth shut about this actually returning
}
// TODO (yuriks) allow synchronous logging so we don't need printf
#define ASSERT(_a_) \
do if (!(_a_)) { assert_noinline_call([] { \
fprintf(stderr, "Assertion Failed!\n\n Line: %d\n File: %s\n Time: %s\n", \
__LINE__, __FILE__, __TIME__); \
}); } while (0)
#define ASSERT_MSG(_a_, ...) \
do if (!(_a_)) { assert_noinline_call([&] { \
fprintf(stderr, "Assertion Failed!\n\n Line: %d\n File: %s\n Time: %s\n", \
__LINE__, __FILE__, __TIME__); \
fprintf(stderr, __VA_ARGS__); \
fprintf(stderr, "\n"); \
}); } while (0)
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() DEBUG_ASSERT_MSG(false, "Unimplemented code!")