mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-25 01:11:48 +01:00
298 lines
9.2 KiB
C++
298 lines
9.2 KiB
C++
#include <QApplication>
|
|
#include <QHBoxLayout>
|
|
#include <QKeyEvent>
|
|
#include <QScreen>
|
|
#include <QWindow>
|
|
|
|
#include "citra_qt/bootmanager.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/string_util.h"
|
|
#include "core/3ds.h"
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/keyboard.h"
|
|
#include "input_common/main.h"
|
|
#include "input_common/motion_emu.h"
|
|
#include "network/network.h"
|
|
|
|
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
|
|
|
void EmuThread::run() {
|
|
render_window->MakeCurrent();
|
|
|
|
MicroProfileOnThreadCreate("EmuThread");
|
|
|
|
stop_run = false;
|
|
|
|
// Holds whether the cpu was running during the last iteration,
|
|
// so that the DebugModeLeft signal can be emitted before the
|
|
// next execution step.
|
|
bool was_active = false;
|
|
while (!stop_run) {
|
|
if (running) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
this->SetRunning(false);
|
|
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
|
|
}
|
|
|
|
was_active = running || exec_step;
|
|
if (!was_active && !stop_run)
|
|
emit DebugModeEntered();
|
|
} else if (exec_step) {
|
|
if (!was_active)
|
|
emit DebugModeLeft();
|
|
|
|
exec_step = false;
|
|
Core::System::GetInstance().SingleStep();
|
|
emit DebugModeEntered();
|
|
yieldCurrentThread();
|
|
|
|
was_active = false;
|
|
} else {
|
|
std::unique_lock<std::mutex> lock(running_mutex);
|
|
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
|
|
}
|
|
}
|
|
|
|
// Shutdown the core emulation
|
|
Core::System::GetInstance().Shutdown();
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
MicroProfileOnThreadExit();
|
|
#endif
|
|
|
|
render_window->moveContext();
|
|
}
|
|
|
|
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
|
// context.
|
|
// The corresponding functionality is handled in EmuThread instead
|
|
class GGLWidgetInternal : public QGLWidget {
|
|
public:
|
|
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
|
|
: QGLWidget(fmt, parent), parent(parent) {}
|
|
|
|
void paintEvent(QPaintEvent* ev) override {
|
|
if (do_painting) {
|
|
QPainter painter(this);
|
|
}
|
|
}
|
|
|
|
void resizeEvent(QResizeEvent* ev) override {
|
|
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
|
|
parent->OnFramebufferSizeChanged();
|
|
}
|
|
|
|
void DisablePainting() {
|
|
do_painting = false;
|
|
}
|
|
void EnablePainting() {
|
|
do_painting = true;
|
|
}
|
|
|
|
private:
|
|
GRenderWindow* parent;
|
|
bool do_painting;
|
|
};
|
|
|
|
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
|
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
|
|
|
|
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
|
|
Common::g_scm_branch, Common::g_scm_desc);
|
|
setWindowTitle(QString::fromStdString(window_title));
|
|
|
|
InputCommon::Init();
|
|
}
|
|
|
|
GRenderWindow::~GRenderWindow() {
|
|
InputCommon::Shutdown();
|
|
}
|
|
|
|
void GRenderWindow::moveContext() {
|
|
DoneCurrent();
|
|
|
|
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
|
|
// back.
|
|
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
|
|
? emu_thread
|
|
: qApp->thread();
|
|
child->context()->moveToThread(thread);
|
|
}
|
|
|
|
void GRenderWindow::SwapBuffers() {
|
|
// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
|
|
// since we never call `doneCurrent` in this thread.
|
|
// However:
|
|
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
|
|
// since the last time `swapBuffers` was executed;
|
|
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
|
|
child->makeCurrent();
|
|
|
|
child->swapBuffers();
|
|
}
|
|
|
|
void GRenderWindow::MakeCurrent() {
|
|
child->makeCurrent();
|
|
}
|
|
|
|
void GRenderWindow::DoneCurrent() {
|
|
child->doneCurrent();
|
|
}
|
|
|
|
void GRenderWindow::PollEvents() {}
|
|
|
|
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
|
//
|
|
// Older versions get the window size (density independent pixels),
|
|
// and hence, do not support DPI scaling ("retina" displays).
|
|
// The result will be a viewport that is smaller than the extent of the window.
|
|
void GRenderWindow::OnFramebufferSizeChanged() {
|
|
// Screen changes potentially incur a change in screen DPI, hence we should update the
|
|
// framebuffer size
|
|
qreal pixelRatio = windowPixelRatio();
|
|
unsigned width = child->QPaintDevice::width() * pixelRatio;
|
|
unsigned height = child->QPaintDevice::height() * pixelRatio;
|
|
UpdateCurrentFramebufferLayout(width, height);
|
|
}
|
|
|
|
void GRenderWindow::BackupGeometry() {
|
|
geometry = ((QGLWidget*)this)->saveGeometry();
|
|
}
|
|
|
|
void GRenderWindow::RestoreGeometry() {
|
|
// We don't want to back up the geometry here (obviously)
|
|
QWidget::restoreGeometry(geometry);
|
|
}
|
|
|
|
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
|
|
// Make sure users of this class don't need to deal with backing up the geometry themselves
|
|
QWidget::restoreGeometry(geometry);
|
|
BackupGeometry();
|
|
}
|
|
|
|
QByteArray GRenderWindow::saveGeometry() {
|
|
// If we are a top-level widget, store the current geometry
|
|
// otherwise, store the last backup
|
|
if (parent() == nullptr)
|
|
return ((QGLWidget*)this)->saveGeometry();
|
|
else
|
|
return geometry;
|
|
}
|
|
|
|
qreal GRenderWindow::windowPixelRatio() {
|
|
// windowHandle() might not be accessible until the window is displayed to screen.
|
|
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
|
|
}
|
|
|
|
void GRenderWindow::closeEvent(QCloseEvent* event) {
|
|
emit Closed();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
|
InputCommon::GetKeyboard()->PressKey(event->key());
|
|
}
|
|
|
|
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
|
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
|
}
|
|
|
|
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|
auto pos = event->pos();
|
|
if (event->button() == Qt::LeftButton) {
|
|
qreal pixelRatio = windowPixelRatio();
|
|
this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
|
|
static_cast<unsigned>(pos.y() * pixelRatio));
|
|
} else if (event->button() == Qt::RightButton) {
|
|
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|
auto pos = event->pos();
|
|
qreal pixelRatio = windowPixelRatio();
|
|
this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
|
|
std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
|
|
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
|
}
|
|
|
|
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
|
if (event->button() == Qt::LeftButton)
|
|
this->TouchReleased();
|
|
else if (event->button() == Qt::RightButton)
|
|
InputCommon::GetMotionEmu()->EndTilt();
|
|
}
|
|
|
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|
QWidget::focusOutEvent(event);
|
|
InputCommon::GetKeyboard()->ReleaseAllKeys();
|
|
}
|
|
|
|
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
|
|
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
|
}
|
|
|
|
void GRenderWindow::InitRenderTarget() {
|
|
if (child) {
|
|
delete child;
|
|
}
|
|
|
|
if (layout()) {
|
|
delete layout();
|
|
}
|
|
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
|
QGLFormat fmt;
|
|
fmt.setVersion(3, 3);
|
|
fmt.setProfile(QGLFormat::CoreProfile);
|
|
fmt.setSwapInterval(Settings::values.use_vsync);
|
|
|
|
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
|
|
fmt.setOption(QGL::NoDeprecatedFunctions);
|
|
|
|
child = new GGLWidgetInternal(fmt, this);
|
|
QBoxLayout* layout = new QHBoxLayout(this);
|
|
|
|
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
|
layout->addWidget(child);
|
|
layout->setMargin(0);
|
|
setLayout(layout);
|
|
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
|
|
OnFramebufferSizeChanged();
|
|
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
|
|
|
|
BackupGeometry();
|
|
}
|
|
|
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(
|
|
const std::pair<unsigned, unsigned>& minimal_size) {
|
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
|
this->emu_thread = emu_thread;
|
|
child->DisablePainting();
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
child->EnablePainting();
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|