mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-05 09:55:05 +01:00
144 lines
3.8 KiB
C++
144 lines
3.8 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <atomic>
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
|
|
#include <QThread>
|
|
#include <QGLWidget>
|
|
|
|
#include "common/emu_window.h"
|
|
#include "common/thread.h"
|
|
|
|
class QScreen;
|
|
class QKeyEvent;
|
|
|
|
class GRenderWindow;
|
|
class GMainWindow;
|
|
|
|
class EmuThread : public QThread
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
EmuThread(GRenderWindow* render_window);
|
|
|
|
/**
|
|
* Start emulation (on new thread)
|
|
* @warning Only call when not running!
|
|
*/
|
|
void run() override;
|
|
|
|
/**
|
|
* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
|
|
* @note This function is thread-safe
|
|
*/
|
|
void ExecStep() {
|
|
exec_step = true;
|
|
running_cv.notify_all();
|
|
}
|
|
|
|
/**
|
|
* Sets whether the emulation thread is running or not
|
|
* @param running Boolean value, set the emulation thread to running if true
|
|
* @note This function is thread-safe
|
|
*/
|
|
void SetRunning(bool running) {
|
|
std::unique_lock<std::mutex> lock(running_mutex);
|
|
this->running = running;
|
|
lock.unlock();
|
|
running_cv.notify_all();
|
|
}
|
|
|
|
/**
|
|
* Check if the emulation thread is running or not
|
|
* @return True if the emulation thread is running, otherwise false
|
|
* @note This function is thread-safe
|
|
*/
|
|
bool IsRunning() { return running; }
|
|
|
|
/**
|
|
* Requests for the emulation thread to stop running
|
|
*/
|
|
void RequestStop() {
|
|
stop_run = true;
|
|
SetRunning(false);
|
|
};
|
|
|
|
private:
|
|
bool exec_step;
|
|
bool running;
|
|
std::atomic<bool> stop_run;
|
|
std::mutex running_mutex;
|
|
std::condition_variable running_cv;
|
|
|
|
GRenderWindow* render_window;
|
|
|
|
signals:
|
|
/**
|
|
* Emitted when the CPU has halted execution
|
|
*
|
|
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
|
|
*/
|
|
void DebugModeEntered();
|
|
|
|
/**
|
|
* Emitted right before the CPU continues execution
|
|
*
|
|
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
|
|
*/
|
|
void DebugModeLeft();
|
|
};
|
|
|
|
class GRenderWindow : public QWidget, public EmuWindow
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
|
|
|
// EmuWindow implementation
|
|
void SwapBuffers() override;
|
|
void MakeCurrent() override;
|
|
void DoneCurrent() override;
|
|
void PollEvents() override;
|
|
|
|
void BackupGeometry();
|
|
void RestoreGeometry();
|
|
void restoreGeometry(const QByteArray& geometry); // overridden
|
|
QByteArray saveGeometry(); // overridden
|
|
|
|
void keyPressEvent(QKeyEvent* event) override;
|
|
void keyReleaseEvent(QKeyEvent* event) override;
|
|
|
|
void mousePressEvent(QMouseEvent *event) override;
|
|
void mouseMoveEvent(QMouseEvent *event) override;
|
|
void mouseReleaseEvent(QMouseEvent *event) override;
|
|
|
|
void ReloadSetKeymaps() override;
|
|
|
|
void OnClientAreaResized(unsigned width, unsigned height);
|
|
|
|
void OnFramebufferSizeChanged();
|
|
|
|
public slots:
|
|
void moveContext(); // overridden
|
|
|
|
void OnEmulationStarting(EmuThread* emu_thread);
|
|
void OnEmulationStopping();
|
|
|
|
private:
|
|
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
|
|
|
|
QGLWidget* child;
|
|
|
|
QByteArray geometry;
|
|
|
|
/// Device id of keyboard for use with KeyMap
|
|
int keyboard_id;
|
|
|
|
EmuThread* emu_thread;
|
|
};
|