mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 21:34:15 +01:00
136 lines
3.1 KiB
C++
136 lines
3.1 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
#include <QByteArray>
|
|
#include <QMetaType>
|
|
#include <QString>
|
|
#include <QStringList>
|
|
#include <QVector>
|
|
#include "common/common_types.h"
|
|
|
|
namespace UISettings {
|
|
|
|
using ContextualShortcut = std::pair<QString, int>;
|
|
|
|
struct Shortcut {
|
|
QString name;
|
|
QString group;
|
|
ContextualShortcut shortcut;
|
|
};
|
|
|
|
using Themes = std::array<std::pair<const char*, const char*>, 4>;
|
|
extern const Themes themes;
|
|
|
|
struct GameDir {
|
|
QString path;
|
|
bool deep_scan;
|
|
bool expanded;
|
|
bool operator==(const GameDir& rhs) const {
|
|
return path == rhs.path;
|
|
};
|
|
bool operator!=(const GameDir& rhs) const {
|
|
return !operator==(rhs);
|
|
};
|
|
};
|
|
|
|
enum class GameListIconSize {
|
|
NoIcon, ///< Do not display icons
|
|
SmallIcon, ///< Display a small (24x24) icon
|
|
LargeIcon, ///< Display a large (48x48) icon
|
|
};
|
|
|
|
enum class GameListText {
|
|
NoText = -1, ///< No text
|
|
FileName, ///< Display the file name of the entry
|
|
FullPath, ///< Display the full path of the entry
|
|
TitleName, ///< Display the name of the title
|
|
TitleID, ///< Display the title ID
|
|
LongTitleName, ///< Display the long name of the title
|
|
ListEnd, ///< Keep this at the end of the enum.
|
|
};
|
|
|
|
struct Values {
|
|
QByteArray geometry;
|
|
QByteArray state;
|
|
|
|
QByteArray renderwindow_geometry;
|
|
|
|
QByteArray gamelist_header_state;
|
|
|
|
QByteArray microprofile_geometry;
|
|
bool microprofile_visible;
|
|
|
|
bool single_window_mode;
|
|
bool fullscreen;
|
|
bool display_titlebar;
|
|
bool show_filter_bar;
|
|
bool show_status_bar;
|
|
|
|
bool confirm_before_closing;
|
|
bool first_start;
|
|
bool pause_when_in_background;
|
|
|
|
bool updater_found;
|
|
bool update_on_close;
|
|
bool check_for_update_on_start;
|
|
|
|
// Discord RPC
|
|
bool enable_discord_presence;
|
|
|
|
// Game List
|
|
GameListIconSize game_list_icon_size;
|
|
GameListText game_list_row_1;
|
|
GameListText game_list_row_2;
|
|
bool game_list_hide_no_icon;
|
|
bool game_list_single_line_mode;
|
|
|
|
u16 screenshot_resolution_factor;
|
|
|
|
QString roms_path;
|
|
QString symbols_path;
|
|
QString movie_record_path;
|
|
QString movie_playback_path;
|
|
QString screenshot_path;
|
|
QString video_dumping_path;
|
|
QString game_dir_deprecated;
|
|
bool game_dir_deprecated_deepscan;
|
|
QVector<UISettings::GameDir> game_dirs;
|
|
QStringList recent_files;
|
|
QString language;
|
|
|
|
QString theme;
|
|
|
|
// Shortcut name <Shortcut, context>
|
|
std::vector<Shortcut> shortcuts;
|
|
|
|
uint32_t callout_flags;
|
|
|
|
// multiplayer settings
|
|
QString nickname;
|
|
QString ip;
|
|
QString port;
|
|
QString room_nickname;
|
|
QString room_name;
|
|
quint32 max_player;
|
|
QString room_port;
|
|
uint host_type;
|
|
qulonglong game_id;
|
|
QString room_description;
|
|
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
|
|
|
|
// logging
|
|
bool show_console;
|
|
};
|
|
|
|
extern Values values;
|
|
} // namespace UISettings
|
|
|
|
Q_DECLARE_METATYPE(UISettings::GameDir*);
|