Lime3DS/src/common/version.cpp

46 lines
919 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common.h"
#include "common/scm_rev.h"
#ifdef _DEBUG
#define BUILD_TYPE_STR "Debug "
#elif defined DEBUGFAST
#define BUILD_TYPE_STR "DebugFast "
#else
#define BUILD_TYPE_STR ""
#endif
const char *scm_rev_str = "emu "
#if !SCM_IS_MASTER
"[" SCM_BRANCH_STR "] "
#endif
#ifdef __INTEL_COMPILER
BUILD_TYPE_STR SCM_DESC_STR "-ICC";
#else
BUILD_TYPE_STR SCM_DESC_STR;
#endif
#ifdef _M_X64
#define NP_ARCH "x64"
#else
#ifdef _M_ARM
#define NP_ARCH "ARM"
#else
#define NP_ARCH "x86"
#endif
#endif
#ifdef _WIN32
const char *netplay_dolphin_ver = SCM_DESC_STR " W" NP_ARCH;
#elif __APPLE__
const char *netplay_dolphin_ver = SCM_DESC_STR " M" NP_ARCH;
#else
const char *netplay_dolphin_ver = SCM_DESC_STR " L" NP_ARCH;
#endif
const char *scm_rev_git_str = SCM_REV_STR;