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https://github.com/Lime3DS/Lime3DS.git
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c4e4fa53d9
* implement frame limiter * fixes
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
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std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_toggle_framelimit_enabled;
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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} else {
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LOG_ERROR(Render, "initialization failed !");
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return false;
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}
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return true;
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}
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/// Shutdown the video core
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void Shutdown() {
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Pica::Shutdown();
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g_renderer.reset();
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LOG_DEBUG(Render, "shutdown OK");
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}
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} // namespace
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