Lime3DS/src/input_common/CMakeLists.txt
James Rowe 3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00

31 lines
676 B
CMake

add_library(input_common STATIC
analog_from_button.cpp
analog_from_button.h
keyboard.cpp
keyboard.h
main.cpp
main.h
motion_emu.cpp
motion_emu.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
udp/protocol.h
udp/udp.cpp
udp/udp.h
)
if(SDL2_FOUND)
target_sources(input_common PRIVATE
sdl/sdl_impl.cpp
sdl/sdl_impl.h
)
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common ${Boost_LIBRARIES})