mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
303 lines
8.9 KiB
C++
303 lines
8.9 KiB
C++
#include <QApplication>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// Required for screen DPI information
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#include <QScreen>
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#include <QWindow>
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#endif
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#include "citra_qt/bootmanager.h"
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#include "common/key_map.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/video_core.h"
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#define APP_NAME "citra"
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#define APP_VERSION "0.1-" VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_step(false), running(false), stop_run(false), render_window(render_window) {
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}
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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stop_run = false;
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// holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_run) {
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if (running) {
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if (!was_active)
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emit DebugModeLeft();
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Core::RunLoop();
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was_active = running || exec_step;
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if (!was_active && !stop_run)
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emit DebugModeEntered();
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} else if (exec_step) {
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if (!was_active)
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emit DebugModeLeft();
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exec_step = false;
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Core::SingleStep();
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emit DebugModeEntered();
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yieldCurrentThread();
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was_active = false;
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} else {
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std::unique_lock<std::mutex> lock(running_mutex);
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running_cv.wait(lock, [this]{ return IsRunning() || exec_step || stop_run; });
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}
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}
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// Shutdown the core emulation
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System::Shutdown();
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MicroProfileOnThreadExit();
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render_window->moveContext();
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {
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}
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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void DisablePainting() { do_painting = false; }
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void EnablePainting() { do_painting = true; }
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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QWidget(parent), keyboard_id(0), emu_thread(emu_thread) {
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3,3);
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fmt.setProfile(QGLFormat::CoreProfile);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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BackupGeometry();
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}
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void GRenderWindow::moveContext()
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{
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DoneCurrent();
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
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child->context()->moveToThread(thread);
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#endif
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}
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void GRenderWindow::SwapBuffers()
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{
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#if !defined(QT_NO_DEBUG)
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// Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
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// since the last time you called swapBuffers. This presumably means something if you're using
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// QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
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// call doneCurrent in this thread.
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child->makeCurrent();
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#endif
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child->swapBuffers();
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}
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void GRenderWindow::MakeCurrent()
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{
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child->makeCurrent();
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}
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void GRenderWindow::DoneCurrent()
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{
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child->doneCurrent();
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}
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void GRenderWindow::PollEvents() {
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged()
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{
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// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
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qreal pixelRatio = windowPixelRatio();
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unsigned width = child->QPaintDevice::width() * pixelRatio;
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unsigned height = child->QPaintDevice::height() * pixelRatio;
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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}
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void GRenderWindow::BackupGeometry()
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{
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geometry = ((QGLWidget*)this)->saveGeometry();
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}
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void GRenderWindow::RestoreGeometry()
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{
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry)
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{
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry()
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{
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr)
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return ((QGLWidget*)this)->saveGeometry();
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else
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return geometry;
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}
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qreal GRenderWindow::windowPixelRatio()
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{
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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#else
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return 1.0f;
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#endif
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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this->KeyPressed({event->key(), keyboard_id});
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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this->KeyReleased({event->key(), keyboard_id});
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}
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void GRenderWindow::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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{
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auto pos = event->pos();
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qreal pixelRatio = windowPixelRatio();
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this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
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static_cast<unsigned>(pos.y() * pixelRatio));
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
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{
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auto pos = event->pos();
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qreal pixelRatio = windowPixelRatio();
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this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
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std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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}
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void GRenderWindow::ReloadSetKeymaps()
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{
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
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}
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}
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void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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{
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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child->EnablePainting();
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}
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void GRenderWindow::showEvent(QShowEvent * event) {
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QWidget::showEvent(event);
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// windowHandle() is not initialized until the Window is shown, so we connect it here.
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
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#endif
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}
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