Lime3DS/src/core/savestate.cpp
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00

182 lines
6.2 KiB
C++

// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <cryptopp/hex.h>
#include <fmt/format.h>
#include "common/archives.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/zstd_compression.h"
#include "core/core.h"
#include "core/movie.h"
#include "core/savestate.h"
#include "network/network.h"
namespace Core {
#pragma pack(push, 1)
struct CSTHeader {
std::array<u8, 4> filetype; /// Unique Identifier to check the file type (always "CST"0x1B)
u64_le program_id; /// ID of the ROM being executed. Also called title_id
std::array<u8, 20> revision; /// Git hash of the revision this savestate was created with
u64_le time; /// The time when this save state was created
std::array<u8, 216> reserved{}; /// Make heading 256 bytes so it has consistent size
};
static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes");
#pragma pack(pop)
constexpr std::array<u8, 4> header_magic_bytes{{'C', 'S', 'T', 0x1B}};
static std::string GetSaveStatePath(u64 program_id, u32 slot) {
const u64 movie_id = Movie::GetInstance().GetCurrentMovieID();
if (movie_id) {
return fmt::format("{}{:016X}.movie{:016X}.{:02d}.cst",
FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id,
movie_id, slot);
} else {
return fmt::format("{}{:016X}.{:02d}.cst",
FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id, slot);
}
}
static bool ValidateSaveState(const CSTHeader& header, SaveStateInfo& info, u64 program_id,
u32 slot) {
const auto path = GetSaveStatePath(program_id, slot);
if (header.filetype != header_magic_bytes) {
LOG_WARNING(Core, "Invalid save state file {}", path);
return false;
}
info.time = header.time;
if (header.program_id != program_id) {
LOG_WARNING(Core, "Save state file isn't for the current game {}", path);
return false;
}
const std::string revision = fmt::format("{:02x}", fmt::join(header.revision, ""));
if (revision == Common::g_scm_rev) {
info.status = SaveStateInfo::ValidationStatus::OK;
} else {
LOG_WARNING(Core, "Save state file {} created from a different revision {}", path,
revision);
info.status = SaveStateInfo::ValidationStatus::RevisionDismatch;
}
return true;
}
std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
std::vector<SaveStateInfo> result;
result.reserve(SaveStateSlotCount);
for (u32 slot = 1; slot <= SaveStateSlotCount; ++slot) {
const auto path = GetSaveStatePath(program_id, slot);
if (!FileUtil::Exists(path)) {
continue;
}
SaveStateInfo info;
info.slot = slot;
FileUtil::IOFile file(path, "rb");
if (!file) {
LOG_ERROR(Core, "Could not open file {}", path);
continue;
}
CSTHeader header;
if (file.GetSize() < sizeof(header)) {
LOG_ERROR(Core, "File too small {}", path);
continue;
}
if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
LOG_ERROR(Core, "Could not read from file {}", path);
continue;
}
if (!ValidateSaveState(header, info, program_id, slot)) {
continue;
}
result.emplace_back(std::move(info));
}
return result;
}
void System::SaveState(u32 slot) const {
std::ostringstream sstream{std::ios_base::binary};
// Serialize
oarchive oa{sstream};
oa&* this;
const std::string& str{sstream.str()};
const auto data = std::span<const u8>{reinterpret_cast<const u8*>(str.data()), str.size()};
auto buffer = Common::Compression::CompressDataZSTDDefault(data);
const auto path = GetSaveStatePath(title_id, slot);
if (!FileUtil::CreateFullPath(path)) {
throw std::runtime_error("Could not create path " + path);
}
FileUtil::IOFile file(path, "wb");
if (!file) {
throw std::runtime_error("Could not open file " + path);
}
CSTHeader header{};
header.filetype = header_magic_bytes;
header.program_id = title_id;
std::string rev_bytes;
CryptoPP::StringSource ss(Common::g_scm_rev, true,
new CryptoPP::HexDecoder(new CryptoPP::StringSink(rev_bytes)));
std::memcpy(header.revision.data(), rev_bytes.data(), sizeof(header.revision));
header.time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (file.WriteBytes(&header, sizeof(header)) != sizeof(header) ||
file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) {
throw std::runtime_error("Could not write to file " + path);
}
}
void System::LoadState(u32 slot) {
if (Network::GetRoomMember().lock()->IsConnected()) {
throw std::runtime_error("Unable to load while connected to multiplayer");
}
const auto path = GetSaveStatePath(title_id, slot);
std::vector<u8> decompressed;
{
std::vector<u8> buffer(FileUtil::GetSize(path) - sizeof(CSTHeader));
FileUtil::IOFile file(path, "rb");
// load header
CSTHeader header;
if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
throw std::runtime_error("Could not read from file at " + path);
}
// validate header
SaveStateInfo info;
if (!ValidateSaveState(header, info, title_id, slot)) {
throw std::runtime_error("Invalid savestate");
}
if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
throw std::runtime_error("Could not read from file at " + path);
}
decompressed = Common::Compression::DecompressDataZSTD(buffer);
}
std::istringstream sstream{
std::string{reinterpret_cast<char*>(decompressed.data()), decompressed.size()},
std::ios_base::binary};
decompressed.clear();
// Deserialize
iarchive ia{sstream};
ia&* this;
}
} // namespace Core