Lime3DS/src/citra_qt/game_list.h
Lioncash 8e53599deb
game_list: Use forward declarations where applicable
Reduces the number of header dependencies propagated by the header file.
2017-12-16 13:14:23 -05:00

102 lines
2.6 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QString>
#include <QWidget>
#include "common/common_types.h"
class GameListWorker;
class GMainWindow;
class QFileSystemWatcher;
class QHBoxLayout;
class QLabel;
class QLineEdit;
class QModelIndex;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QToolButton;
class QVBoxLayout;
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
class SearchField : public QWidget {
public:
void setFilterResult(int visible, int total);
void clear();
void setFocus();
explicit SearchField(GameList* parent = nullptr);
private:
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
bool eventFilter(QObject* obj, QEvent* event);
};
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
void clearFilter();
void setFilterFocus();
void setFilterVisible(bool visibility);
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
static const QStringList supported_file_extensions;
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
private slots:
void onTextChanged(const QString& newText);
void onFilterCloseClicked();
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput);
SearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};