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f61c9c3eb7
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include "core/core.h"
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class EmuWindow;
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class RendererBase;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_gs;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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extern std::atomic<bool> g_renderer_bg_color_update_requested;
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow& emu_window);
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/// Shutdown the video core
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void Shutdown();
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} // namespace VideoCore
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