Lime3DS/vsprops/Externals.props
2013-08-29 23:35:09 -04:00

30 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>Externals</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)glew-1.10.0\include;$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
</ClCompile>
<Lib />
<Link>
<AdditionalLibraryDirectories>$(ExternalsDir)glew-1.6.0\lib$(PlatformArchitecture);$(ExternalsDir)glfw-3.0\lib$(PlatformArchitecture)\$(Configuration);$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libjpeg.lib;glfw3.lib;opengl32.lib;glew32.lib;glu32.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<ProjectReference />
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="ExternalsDir">
<Value>$(ExternalsDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>