Lime3DS/src/citra_qt/debugger
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
..
graphics VideoCore/Shader: Split shader uniform state and shader engine 2017-01-25 18:53:23 -08:00
callstack.cpp Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
callstack.h citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
callstack.ui Make the call stack entries not editable 2015-06-19 11:22:20 -04:00
disassembler.cpp core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
disassembler.h disassembler: Remove mutable specifier from breakpoints member variable 2016-12-21 14:12:41 -05:00
disassembler.ui citra-qt: Fix horrible scrolling responsiveness in disassembler by giving the uniformRowHeight hint. 2015-02-03 21:11:50 +01:00
profiler.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
profiler.h citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
profiler.ui Add profiling infrastructure and widget 2015-03-01 21:47:13 -03:00
registers.cpp core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
registers.h citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
registers.ui Make letter cases consistent in menus and widgets 2015-01-01 18:52:39 +01:00
wait_tree.cpp Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true. 2017-01-04 15:58:50 -05:00
wait_tree.h citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00