mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-05 09:55:05 +01:00
241 lines
5.6 KiB
C++
241 lines
5.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "common/common.h"
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#include "core/mem_map.h"
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#include "core/elf/elf_reader.h"
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//#include "Core/Debugger/Debugger_SymbolMap.h"
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//#include "Core/HW/Memmap.h"
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//#include "Core/PowerPC/PPCSymbolDB.h"
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//void bswap(Elf32_Word &w) {w = Common::swap32(w);}
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//void bswap(Elf32_Half &w) {w = Common::swap16(w);}
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#define bswap(w) w // Dirty bswap disable for now... 3DS is little endian, anyway
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static void byteswapHeader(Elf32_Ehdr &ELF_H)
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{
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bswap(ELF_H.e_type);
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bswap(ELF_H.e_machine);
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bswap(ELF_H.e_ehsize);
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bswap(ELF_H.e_phentsize);
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bswap(ELF_H.e_phnum);
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bswap(ELF_H.e_shentsize);
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bswap(ELF_H.e_shnum);
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bswap(ELF_H.e_shstrndx);
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bswap(ELF_H.e_version);
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bswap(ELF_H.e_entry);
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bswap(ELF_H.e_phoff);
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bswap(ELF_H.e_shoff);
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bswap(ELF_H.e_flags);
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}
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static void byteswapSegment(Elf32_Phdr &sec)
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{
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bswap(sec.p_align);
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bswap(sec.p_filesz);
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bswap(sec.p_flags);
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bswap(sec.p_memsz);
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bswap(sec.p_offset);
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bswap(sec.p_paddr);
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bswap(sec.p_vaddr);
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bswap(sec.p_type);
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}
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static void byteswapSection(Elf32_Shdr &sec)
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{
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bswap(sec.sh_addr);
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bswap(sec.sh_addralign);
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bswap(sec.sh_entsize);
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bswap(sec.sh_flags);
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bswap(sec.sh_info);
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bswap(sec.sh_link);
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bswap(sec.sh_name);
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bswap(sec.sh_offset);
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bswap(sec.sh_size);
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bswap(sec.sh_type);
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}
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ElfReader::ElfReader(void *ptr)
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{
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base = (char*)ptr;
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base32 = (u32 *)ptr;
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header = (Elf32_Ehdr*)ptr;
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byteswapHeader(*header);
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segments = (Elf32_Phdr *)(base + header->e_phoff);
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sections = (Elf32_Shdr *)(base + header->e_shoff);
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//for (int i = 0; i < GetNumSegments(); i++)
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//{
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// byteswapSegment(segments[i]);
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//}
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//for (int i = 0; i < GetNumSections(); i++)
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//{
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// byteswapSection(sections[i]);
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//}
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entryPoint = header->e_entry;
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}
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const char *ElfReader::GetSectionName(int section) const
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{
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if (sections[section].sh_type == SHT_NULL)
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return nullptr;
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int nameOffset = sections[section].sh_name;
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char *ptr = (char*)GetSectionDataPtr(header->e_shstrndx);
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if (ptr)
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return ptr + nameOffset;
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else
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return nullptr;
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}
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bool ElfReader::LoadInto(u32 vaddr)
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{
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DEBUG_LOG(MASTER_LOG,"String section: %i", header->e_shstrndx);
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// sectionOffsets = new u32[GetNumSections()];
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// sectionAddrs = new u32[GetNumSections()];
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// Should we relocate?
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bRelocate = (header->e_type != ET_EXEC);
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if (bRelocate)
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{
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DEBUG_LOG(MASTER_LOG,"Relocatable module");
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entryPoint += vaddr;
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}
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else
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{
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DEBUG_LOG(MASTER_LOG,"Prerelocated executable");
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}
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INFO_LOG(MASTER_LOG,"%i segments:", header->e_phnum);
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// First pass : Get the bits into RAM
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u32 segmentVAddr[32];
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u32 baseAddress = bRelocate?vaddr:0;
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for (int i = 0; i < header->e_phnum; i++)
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{
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Elf32_Phdr *p = segments + i;
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INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ", p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz);
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if (p->p_type == PT_LOAD)
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{
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segmentVAddr[i] = baseAddress + p->p_vaddr;
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u32 writeAddr = segmentVAddr[i];
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const u8 *src = GetSegmentPtr(i);
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u8 *dst = Memory::GetPointer(writeAddr);
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u32 srcSize = p->p_filesz;
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u32 dstSize = p->p_memsz;
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u32 *s = (u32*)src;
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u32 *d = (u32*)dst;
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for (int j = 0; j < (int)(srcSize + 3) / 4; j++)
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{
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*d++ = /*_byteswap_ulong*/(*s++);
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}
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if (srcSize < dstSize)
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{
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//memset(dst + srcSize, 0, dstSize-srcSize); //zero out bss
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}
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INFO_LOG(MASTER_LOG,"Loadable Segment Copied to %08x, size %08x", writeAddr, p->p_memsz);
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}
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}
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/*
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LOG(MASTER_LOG,"%i sections:", header->e_shnum);
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for (int i=0; i<GetNumSections(); i++)
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{
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Elf32_Shdr *s = §ions[i];
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const char *name = GetSectionName(i);
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u32 writeAddr = s->sh_addr + baseAddress;
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sectionOffsets[i] = writeAddr - vaddr;
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sectionAddrs[i] = writeAddr;
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if (s->sh_flags & SHF_ALLOC)
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{
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LOG(MASTER_LOG,"Data Section found: %s Sitting at %08x, size %08x", name, writeAddr, s->sh_size);
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}
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else
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{
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LOG(MASTER_LOG,"NonData Section found: %s Ignoring (size=%08x) (flags=%08x)", name, s->sh_size, s->sh_flags);
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}
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}
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*/
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INFO_LOG(MASTER_LOG,"Done loading.");
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return true;
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}
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SectionID ElfReader::GetSectionByName(const char *name, int firstSection) const
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{
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for (int i = firstSection; i < header->e_shnum; i++)
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{
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const char *secname = GetSectionName(i);
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if (secname != nullptr && strcmp(name, secname) == 0)
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return i;
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}
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return -1;
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}
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/* TODO(bunnei): The following is verbatim from Dolphin - needs to be updated for this project:
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bool ElfReader::LoadSymbols()
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{
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bool hasSymbols = false;
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SectionID sec = GetSectionByName(".symtab");
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if (sec != -1)
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{
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int stringSection = sections[sec].sh_link;
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const char *stringBase = (const char *)GetSectionDataPtr(stringSection);
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//We have a symbol table!
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Elf32_Sym *symtab = (Elf32_Sym *)(GetSectionDataPtr(sec));
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int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
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for (int sym = 0; sym < numSymbols; sym++)
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{
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int size = Common::swap32(symtab[sym].st_size);
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if (size == 0)
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continue;
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// int bind = symtab[sym].st_info >> 4;
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int type = symtab[sym].st_info & 0xF;
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int sectionIndex = Common::swap16(symtab[sym].st_shndx);
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int value = Common::swap32(symtab[sym].st_value);
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const char *name = stringBase + Common::swap32(symtab[sym].st_name);
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if (bRelocate)
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value += sectionAddrs[sectionIndex];
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int symtype = Symbol::SYMBOL_DATA;
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switch (type)
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{
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case STT_OBJECT:
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symtype = Symbol::SYMBOL_DATA; break;
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case STT_FUNC:
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symtype = Symbol::SYMBOL_FUNCTION; break;
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default:
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continue;
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}
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g_symbolDB.AddKnownSymbol(value, size, name, symtype);
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hasSymbols = true;
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}
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}
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g_symbolDB.Index();
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return hasSymbols;
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}
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*/
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