Lime3DS/src/core/memory_setup.h
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

33 lines
1012 B
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/mmio.h"
namespace Memory {
void InitMemoryMap();
/**
* Maps an allocated buffer onto a region of the emulated process address space.
*
* @param base The address to start mapping at. Must be page-aligned.
* @param size The amount of bytes to map. Must be page-aligned.
* @param target Buffer with the memory backing the mapping. Must be of length at least `size`.
*/
void MapMemoryRegion(VAddr base, u32 size, u8* target);
/**
* Maps a region of the emulated process address space as a IO region.
* @param base The address to start mapping at. Must be page-aligned.
* @param size The amount of bytes to map. Must be page-aligned.
* @param mmio_handler The handler that backs the mapping.
*/
void MapIoRegion(VAddr base, u32 size, MMIORegionPointer mmio_handler);
void UnmapRegion(VAddr base, u32 size);
}