Lime3DS/src/audio_core
Jake Merdich ff28080091 Support looping HLE audio (#2422)
* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
..
hle Support looping HLE audio (#2422) 2017-01-29 23:52:25 -08:00
audio_core.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
audio_core.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
CMakeLists.txt DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
codec.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
codec.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
interpolate.cpp Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
interpolate.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
null_sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sdl2_sink.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sdl2_sink.h fixed the override warning 2017-01-27 14:24:14 -06:00
sink_details.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink_details.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
time_stretch.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
time_stretch.h time_stretch: Add missing #pragma once directive 2016-12-12 19:16:46 -05:00