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https://github.com/Lime3DS/Lime3DS.git
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e9a95b2e7d
* CoreTiming: New CoreTiming; Add Test for CoreTiming
123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// a simple lockless thread-safe,
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// single reader, single writer queue
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#include <algorithm>
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#include <atomic>
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#include <cstddef>
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#include <mutex>
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#include "common/common_types.h"
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namespace Common {
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template <typename T, bool NeedSize = true>
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class SPSCQueue {
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public:
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SPSCQueue() : size(0) {
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write_ptr = read_ptr = new ElementPtr();
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}
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~SPSCQueue() {
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// this will empty out the whole queue
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delete read_ptr;
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}
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u32 Size() const {
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static_assert(NeedSize, "using Size() on FifoQueue without NeedSize");
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return size.load();
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}
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bool Empty() const {
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return !read_ptr->next.load();
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}
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T& Front() const {
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return read_ptr->current;
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}
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template <typename Arg>
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void Push(Arg&& t) {
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// create the element, add it to the queue
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write_ptr->current = std::forward<Arg>(t);
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// set the next pointer to a new element ptr
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// then advance the write pointer
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ElementPtr* new_ptr = new ElementPtr();
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write_ptr->next.store(new_ptr, std::memory_order_release);
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write_ptr = new_ptr;
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if (NeedSize)
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size++;
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}
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void Pop() {
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if (NeedSize)
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size--;
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ElementPtr* tmpptr = read_ptr;
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// advance the read pointer
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read_ptr = tmpptr->next.load();
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// set the next element to nullptr to stop the recursive deletion
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tmpptr->next.store(nullptr);
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delete tmpptr; // this also deletes the element
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}
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bool Pop(T& t) {
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if (Empty())
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return false;
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if (NeedSize)
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size--;
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ElementPtr* tmpptr = read_ptr;
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read_ptr = tmpptr->next.load(std::memory_order_acquire);
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t = std::move(tmpptr->current);
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tmpptr->next.store(nullptr);
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delete tmpptr;
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return true;
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}
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// not thread-safe
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void Clear() {
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size.store(0);
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delete read_ptr;
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write_ptr = read_ptr = new ElementPtr();
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}
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private:
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// stores a pointer to element
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// and a pointer to the next ElementPtr
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class ElementPtr {
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public:
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ElementPtr() : next(nullptr) {}
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~ElementPtr() {
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ElementPtr* next_ptr = next.load();
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if (next_ptr)
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delete next_ptr;
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}
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T current;
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std::atomic<ElementPtr*> next;
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};
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ElementPtr* write_ptr;
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ElementPtr* read_ptr;
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std::atomic<u32> size;
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};
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// a simple thread-safe,
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// single reader, multiple writer queue
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template <typename T, bool NeedSize = true>
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class MPSCQueue : public SPSCQueue<T, NeedSize> {
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public:
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard<std::mutex> lock(write_lock);
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SPSCQueue<T, NeedSize>::Push(t);
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}
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private:
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std::mutex write_lock;
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};
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} // namespace Common
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