Lime3DS/src/core/hle/kernel/event.cpp
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

50 lines
990 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/event.h"
#include <algorithm>
#include <map>
#include <vector>
#include "common/assert.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
Event::Event() {}
Event::~Event() {}
SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
SharedPtr<Event> evt(new Event);
evt->signaled = false;
evt->reset_type = reset_type;
evt->name = std::move(name);
return evt;
}
bool Event::ShouldWait() {
return !signaled;
}
void Event::Acquire() {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
// Release the event if it's not sticky...
if (reset_type != ResetType::Sticky)
signaled = false;
}
void Event::Signal() {
signaled = true;
WakeupAllWaitingThreads();
}
void Event::Clear() {
signaled = false;
}
} // namespace