mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-28 20:44:15 +01:00
1f6791431d
Each window can still watch for state changes to update the ui or to close the window as appropriate, but for any error announcements, they all belong in Multiplayer state now.
158 lines
6.3 KiB
C++
158 lines
6.3 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <future>
|
|
#include <QColor>
|
|
#include <QImage>
|
|
#include <QList>
|
|
#include <QLocale>
|
|
#include <QMetaType>
|
|
#include <QTime>
|
|
#include <QtConcurrent/QtConcurrentRun>
|
|
#include "citra_qt/game_list_p.h"
|
|
#include "citra_qt/main.h"
|
|
#include "citra_qt/multiplayer/host_room.h"
|
|
#include "citra_qt/multiplayer/message.h"
|
|
#include "citra_qt/multiplayer/state.h"
|
|
#include "citra_qt/multiplayer/validation.h"
|
|
#include "citra_qt/ui_settings.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/announce_multiplayer_session.h"
|
|
#include "core/settings.h"
|
|
#include "ui_host_room.h"
|
|
|
|
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
|
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
|
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
|
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
|
|
ui->setupUi(this);
|
|
|
|
// set up validation for all of the fields
|
|
ui->room_name->setValidator(validation.GetRoomName());
|
|
ui->username->setValidator(validation.GetNickname());
|
|
ui->port->setValidator(validation.GetPort());
|
|
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
|
|
|
|
// Create a proxy to the game list to display the list of preferred games
|
|
proxy = new ComboBoxProxyModel;
|
|
proxy->setSourceModel(game_list);
|
|
proxy->sort(0, Qt::AscendingOrder);
|
|
ui->game_list->setModel(proxy);
|
|
|
|
// Connect all the widgets to the appropriate events
|
|
connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host);
|
|
|
|
// Restore the settings:
|
|
ui->username->setText(UISettings::values.room_nickname);
|
|
ui->room_name->setText(UISettings::values.room_name);
|
|
ui->port->setText(UISettings::values.room_port);
|
|
ui->max_player->setValue(UISettings::values.max_player);
|
|
int index = UISettings::values.host_type;
|
|
if (index < ui->host_type->count()) {
|
|
ui->host_type->setCurrentIndex(index);
|
|
}
|
|
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
|
|
if (index != -1) {
|
|
ui->game_list->setCurrentIndex(index);
|
|
}
|
|
}
|
|
|
|
HostRoomWindow::~HostRoomWindow() = default;
|
|
|
|
void HostRoomWindow::Host() {
|
|
if (!ui->username->hasAcceptableInput()) {
|
|
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
|
return;
|
|
}
|
|
if (!ui->room_name->hasAcceptableInput()) {
|
|
NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
|
|
return;
|
|
}
|
|
if (!ui->port->hasAcceptableInput()) {
|
|
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
|
|
return;
|
|
}
|
|
if (auto member = Network::GetRoomMember().lock()) {
|
|
if (member->IsConnected()) {
|
|
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
|
if (!parent->OnCloseRoom()) {
|
|
close();
|
|
return;
|
|
}
|
|
}
|
|
ui->host->setDisabled(true);
|
|
|
|
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
|
|
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
|
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
|
|
auto password = ui->password->text().toStdString();
|
|
if (auto room = Network::GetRoom().lock()) {
|
|
bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
|
|
ui->max_player->value(), game_name.toStdString(), game_id);
|
|
if (!created) {
|
|
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
|
|
NGLOG_ERROR(Network, "Could not create room!");
|
|
ui->host->setEnabled(true);
|
|
return;
|
|
}
|
|
}
|
|
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
|
|
Network::NoPreferredMac, password);
|
|
|
|
// Store settings
|
|
UISettings::values.room_nickname = ui->username->text();
|
|
UISettings::values.room_name = ui->room_name->text();
|
|
UISettings::values.game_id =
|
|
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
|
UISettings::values.max_player = ui->max_player->value();
|
|
|
|
UISettings::values.host_type = ui->host_type->currentIndex();
|
|
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
|
? ui->port->text()
|
|
: QString::number(Network::DefaultRoomPort);
|
|
Settings::Apply();
|
|
OnConnection();
|
|
}
|
|
}
|
|
|
|
void HostRoomWindow::OnConnection() {
|
|
ui->host->setEnabled(true);
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
if (room_member->GetState() == Network::RoomMember::State::Joining) {
|
|
// Start the announce session if they chose Public
|
|
if (ui->host_type->currentIndex() == 0) {
|
|
if (auto session = announce_multiplayer_session.lock()) {
|
|
session->Start();
|
|
} else {
|
|
NGLOG_ERROR(Network, "Starting announce session failed");
|
|
}
|
|
}
|
|
close();
|
|
}
|
|
}
|
|
}
|
|
|
|
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
|
|
if (role != Qt::DisplayRole) {
|
|
auto val = QSortFilterProxyModel::data(idx, role);
|
|
// If its the icon, shrink it to 16x16
|
|
if (role == Qt::DecorationRole)
|
|
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
|
|
return val;
|
|
}
|
|
std::string filename;
|
|
Common::SplitPath(
|
|
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
|
|
nullptr, &filename, nullptr);
|
|
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
|
|
return title.isEmpty() ? QString::fromStdString(filename) : title;
|
|
}
|
|
|
|
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
|
|
// TODO(jroweboy): Sort by game title not filename
|
|
auto leftData = left.data(Qt::DisplayRole).toString();
|
|
auto rightData = right.data(Qt::DisplayRole).toString();
|
|
return leftData.compare(rightData) < 0;
|
|
}
|